Directed to the oasis of Days Rest, the band must find what happened to a missing merchant.
Description:
The shaman of your adventuring group has had a prophetic dream predicting trouble for his kin in the oasis of Day's Rest. If these visions are true, then murder and abduction must be foiled in this den of slave-traders and wild nomads. Vishi Dunn's companions join him in a mission into the lands of Prax in order to investigate.
Directed to the oasis of Days Rest, the band must find what happened to a missing merchant.
Description:
The shaman of your adventuring group has had a prophetic dream predicting trouble for his kin in the oasis of Day's Rest. If these visions are true, then murder and abduction must be foiled in this den of slave-traders and wild nomads. Vishi Dunn's companions join him in a mission into the lands of Prax in order to investigate.
Directed to the oasis of Days Rest, the band must find what happened to a missing merchant.
Description:
The shaman of your adventuring group has had a prophetic dream predicting trouble for his kin in the oasis of Day's Rest. If these visions are true, then murder and abduction must be foiled in this den of slave-traders and wild nomads. Vishi Dunn's companions join him in a mission into the lands of Prax in order to investigate.
Directed to the oasis of Days Rest, the band must find what happened to a missing merchant.
Description:
The shaman of your adventuring group has had a prophetic dream predicting trouble for his kin in the oasis of Day's Rest. If these visions are true, then murder and abduction must be foiled in this den of slave-traders and wild nomads. Vishi Dunn's companions join him in a mission into the lands of Prax in order to investigate.
Six year old Leana Farrowwind just made it your village's gates before passing out. Her only words before fainting were, 'Help...they've...taken...my...baby...brother.'
Description:
You and your familiar have been chosen to join a group of Wardlings being sent out to rescue baby Danvir. Will you answer the call to action? The Wardlings Campaign Guide brings a new campaign setting to life, where the minds of the youth are able to perceive magical creatures and events in the world around them, where adults cannot.
Six year old Leana Farrowwind just made it your village's gates before passing out. Her only words before fainting were, 'Help...they've...taken...my...baby...brother.'
Description:
You and your familiar have been chosen to join a group of Wardlings being sent out to rescue baby Danvir. Will you answer the call to action?
Six year old Leana Farrowwind just made it your village's gates before passing out. Her only words before fainting were, 'Help...they've...taken...my...baby...brother.'
Description:
You and your familiar have been chosen to join a group of Wardlings being sent out to rescue baby Danvir. Will you answer the call to action? The Wardlings Campaign Guide brings a new campaign setting to life, where the minds of the youth are able to perceive magical creatures and events in the world around them, where adults cannot.
Six year old Leana Farrowwind just made it your village's gates before passing out. Her only words before fainting were, 'Help...they've...taken...my...baby...brother.'
Description:
You and your familiar have been chosen to join a group of Wardlings being sent out to rescue baby Danvir. Will you answer the call to action? The Wardlings Campaign Guide brings a new campaign setting to life, where the minds of the youth are able to perceive magical creatures and events in the world around them, where adults cannot.
Six year old Leana Farrowwind just made it your village's gates before passing out. Her only words before fainting were, 'Help...they've...taken...my...baby...brother.'
Description:
You and your familiar have been chosen to join a group of Wardlings being sent out to rescue baby Danvir. Will you answer the call to action? The Wardlings Campaign Guide brings a new campaign setting to life, where the minds of the youth are able to perceive magical creatures and events in the world around them, where adults cannot.
Six year old Leana Farrowwind just made it your village's gates before passing out. Her only words before fainting were, 'Help...they've...taken...my...baby...brother.'
Description:
You and your familiar have been chosen to join a group of Wardlings being sent out to rescue baby Danvir. Will you answer the call to action? The Wardlings Campaign Guide brings a new campaign setting to life, where the minds of the youth are able to perceive magical creatures and events in the world around them, where adults cannot.