The heroes travel to the majestic icy village of Frostmoor. When they finally make their way there, the village elders tell them of their troubles and ask them to help all that is ailing them.
Description:
Age of Ancients is 2Kings Games' line of books for more mature audiences (ages 13+) and is set in the Norse-like campaign world of Aeralon. The year's crops are blighted, and a strange disease runs rampant among the livestock. The Blue Orchid Coven that once served Frostmoor has been destroyed, its practitioners and its high priestess missing. Ice trolls lurk among the boulder strewn shores of the Icy Branch River, orcs brazenly travel the roads during the day, and mutants prowl through village streets in the shadows of nightfall. Strong, experienced hunstmen were sent to request aid from The Way of Stone and Ice Monastery, but they did not return. Frostmoor is beset on all sides. A mysterious woman called the White Queen sent word to Frostmoor's elders. She alone could help them. She alone could restore peace and bounty to the village - for a price: their children.
The Dwarven heir is missing, the Elvish envoys have been recalled, and rumors of war between the Orcs have reached the Knights. The Age of Peace is at an end, but what comes next?
Description:
The heir to the Dwarven Kingdom has gone missing, the Elvish envoys have been recalled by the Dragon Priest and rumors of war between the Orc tribes have reached the Knight's Council. The Age of Peace is at an end but will it fall into chaos or will our heroes bring about a new age of prosperity in the wake of disaster? Characters provided.
The Dwarven heir is missing, the Elvish envoys have been recalled, and rumors of war between the Orcs have reached the Knights. The Age of Peace is at an end, but what comes next?
Description:
The heir to the Dwarven Kingdom has gone missing, the Elvish envoys have been recalled by the Dragon Priest and rumors of war between the Orc tribes have reached the Knight's Council. The Age of Peace is at an end but will it fall into chaos or will our heroes bring about a new age of prosperity in the wake of disaster? Characters provided.
Calpurnia's op to retrieve the Gemini Swords from the Drowned Canyon seemed simple enough. A snatch-and-grab affair, if ever there was one. But then the token of recall went awry and now you're lost.
Description:
Calpurnia's offer to teleport the party into one of the known locations within Arden Vul to seek out the Tomb of the Twins and recover the fabled Gemini Swords held the promise of substantial loot. It seemed like a low-risk operation with a made-to-order exit plan should things go badly. The teleport-in went off perfectly, and the Drowned Canyon was more impressive than you had imagined. As Calpurnia had warned, there were numerous submerged tombs in the flooded Canyon. Your party caught a break and as you found the Tomb of Phocius Tricotor quickly, locating the Tomb of the Twins became a simple matter of elimination. Conversely, the foul beast guarding the Tomb was bad ass! And then the token of recall went awry and sent you to an unknown location, tho perhaps still within Arden Vul. For PC levels 6-7.
Calpurnia's op to retrieve the Gemini Swords from the Drowned Canyon seemed simple enough. A snatch-and-grab affair, if ever there was one. But then the token of recall went awry and now you're lost.
Description:
Calpurnia's offer to teleport the party into one of the known locations within Arden Vul to seek out the Tomb of the Twins and recover the fabled Gemini Swords held the promise of substantial loot. It seemed like a low-risk operation with a made-to-order exit plan should things go badly. The teleport-in went off perfectly, and the Drowned Canyon was more impressive than you had imagined. As Calpurnia had warned, there were numerous submerged tombs in the flooded Canyon. Your party caught a break and as you found the Tomb of Phocius Tricotor quickly, locating the Tomb of the Twins became a simple matter of elimination. Conversely, the foul beast guarding the Tomb was bad ass! And then the token of recall went awry and sent you to an unknown location, tho perhaps still within Arden Vul. For PC levels 6-7.
Set in the time of Knights of the Old Republic. Darth Malik wants you to fetch an item from within the Jedi Temple on Coruscant. This is not a Sparks event.
Description:
As Darth Malik leads an assault, he sends 2 teams of 4 on the errand. Sith are not known to work well in groups, but will you fail? Will you work together?
Set in the time of Knights of the Old Republic. Darth Malik wants you to fetch an item from within the Jedi Temple on Coruscant. This is not a Sparks event.
Description:
As Darth Malik leads an assault, he sends 2 teams of 4 on the errand. Sith are not known to work well in groups, but will you fail? Will you work together?
Set in the time of Knights of the Old Republic. Darth Malik wants you to fetch an item from within the Jedi Temple on Coruscant. This is not a Sparks event.
Description:
As Darth Malik leads an assault, he sends 2 teams of 4 on the errand. Sith are not known to work well in groups, but will you fail? Will you work together?
Set in the time of "Knights of the Old Republic." Darth Malik wants you to fetch an item from within the Jedi Temple on Coruscant. This is not a Sparks event.
Description:
As Darth Malik leads an assault, he sends 2 teams of 4 on the errand. Sith are not known to work well in groups, but will you fail? Will you work together?
Set in the time of "Knights of the Old Republic." Darth Malik wants you to fetch an item from within the Jedi Temple on Coruscant. This is not a Sparks event.
Description:
As Darth Malik leads an assault, he sends 2 teams of 4 on the errand. Sith are not known to work well in groups, but will you fail? Will you work together?