Join the 1938 Anglo-French Expedition into the highlands of Venus, see the strange and wild animals of Venus, and try to keep the curious scientists under your care alive.
Description:
It is 1938 and the annual Anglo-French Expedition on Venus is getting ready to set out from Roosevelt Station to capture and catalog the alien flora and fauna of that jungle-covered planet. Marvel at the wondrous landscapes and the power of the mighty thunder lizard. Be thrilled by the drums of the native Venusians as they pound through the night. Using the 5e adaptation of the award winning Rocket Age RPG, Bring 'Em Back Alive offers a new way to play the game you love in a pulse pounding radium fueled adventure.
Join the 1938 Anglo-French Expedition into the highlands of Venus, see the strange and wild animals of Venus, and try to keep the curious scientists under your care alive.
Description:
It is 1938 and the annual Anglo-French Expedition on Venus is getting ready to set out from Roosevelt Station to capture and catalog the alien flora and fauna of that jungle-covered planet. Marvel at the wondrous landscapes and the power of the mighty thunder lizard. Be thrilled by the drums of the native Venusians as they pound through the night. Using the 5e adaptation of the award winning Rocket Age RPG, Bring 'Em Back Alive offers a new way to play the game you love in a pulse pounding radium fueled adventure.
Join the 1938 Anglo-French Expedition into the highlands of Venus, see the strange and wild animals of Venus, and try to keep the curious scientists under your care alive.
Description:
It is 1938 and the annual Anglo-French Expedition on Venus is getting ready to set out from Roosevelt Station to capture and catalog the alien flora and fauna of that jungle-covered planet. Marvel at the wondrous landscapes and the power of the mighty thunder lizard. Be thrilled by the drums of the native Venusians as they pound through the night. Using the 5e adaptation of the award winning Rocket Age RPG, Bring 'Em Back Alive offers a new way to play the game you love in a pulse pounding radium fueled adventure.
Adventurers are dispatched to make a deal with the paranoid and potentially unstable occupant of an abandoned castle along a perilous trade route.
Description:
A mysterious resident has taken over an abandoned castle along a perilous trade route. Now, strange happenings have the traders spooked and there is concern about the economic fallout. Adventurers are dispatched to make a deal with the paranoid and potentially unstable occupant. Unusual allies, unbridled chaos, and an Underdark mystery await characters in this dark adventure.
Part 2 of 3 of the Swords Below the Moonsea Sage
A four-hour adventure for 5th-10th level characters.
This event follows the rules for Adventurers League - you must have a level 5-10 AL character to play in this game. Please bring your character sheet and AL Log Sheet.
To secure a surface trade route, the party must assault a drow manor to fulfill the revenge schemes of a powerful drow exile.
Description:
In an effort to secure a surface trade route, adventurers find themselves embroiled in the revenge schemes of a powerful drow exile. The chance to learn about the state of the Underdark and the fates of many innocents taken in surface raids is too valuable to pass up. Yet the risk is clear, for what lies ahead is nothing short of an all-out assault on a drow manor. An intense non-stop battle with dramatic story consequences awaits adventurers in this adventure.
Part 3 of 3 of the Swords Below the Moonsea Sage
A four-hour adventure for 5th-10th level characters.
This event follows the rules for Adventurers League - you must have a level 5-10 AL character to play in this game. Please bring your character sheet and AL Log Sheet.
Returning refugees of Phlan are disappearing. Will the adventurers find out what happened to the missing refugees or will they be lost forever?
Description:
With the liberation of Phlan, refugees from the city have been invited back to start their lives anew. But trouble strikes when one family of refugees goes missing while on the road to Phlan. The new Chancellor seeks answers. Will the adventurers find out what happened to the missing refugees or will they be lost forever?
A four-hour adventure for 11th-16th level characters.
This event follows the rules for Adventurers League - you must have a level 11-16 AL character to play in this game. Please bring your character sheet and AL Log Sheet.
Phlan's refugees are being assaulted on the road and taken into the Underdark to become illithid thralls. The characters must delve into the Underdark to learn more.
Description:
Phlan’s refugees are being assaulted on the road and taken into the Underdark to become illithid thralls. Can the characters save some of the travelers and uncover the mastermind of this evil operation? Only a delve into the Underdark will tell.
A four-hour adventure for 11th-16th level characters.
This event follows the rules for Adventurers League - you must have a level 11-16 AL character to play in this game. Please bring your character sheet and AL Log Sheet.
The characters reach the lair of an elder brain to recover the refugees. They may be able to avoid the elder brain, but leaving the menace alive may have consequences too dire to ignore.
Description:
The characters reach the lair of an elder brain and must make their way through its minions to recover the refugees. They may be able to get most the refugees out without facing the elder brain. But leaving the menace alive may have consequences too dire to ignore.
A four-hour adventure for 11th-16th level characters.
This event follows the rules for Adventurers League - you must have a level 11-16 AL character to play in this game. Please bring your character sheet and AL Log Sheet.