Free City is a utopian socialist enclave producing the finest weed in the Loss. But you've been losing shipments to some ridiculous cult that worships the dead. Can you stop them and turn a profit?
Free City is a utopian socialist enclave producing the finest weed in the Loss. But you've been losing shipments to some ridiculous cult that worships the dead. Can you stop them and turn a profit?
A band of orcs has raided the winter hold of the Bear Creek Clan, killing a number of the clan's members and carrying off more than a dozen captives. You must hunt them down and retrieve your kin!
Signal Lakes is immediately south of Miami, so it should never see snow at ALL, much less have a blizzard.
Description:
A narrative-focused, urban fantasy game where it doesn't matter how strong your werewolf is, or how fast his vampire is, or how beautiful her fae is - what matters is how these characters *feel*, WHY they're doing something, not just how capable they are of doing it. What keeps the viewers of Teen Wolf or Buffy or any of those shows coming back every episode, is it the monster of the week? No, it's the angst and drama of the main characters' lives. Come play a character who could star on one of those shows, and find out what your Teenage Creature will do when snow-filled winter comes to Signal Lakes in late Spring.
When a flat tire leaves your bus stranded in the middle of the rural Midwest, your group of friends braves the winter night in search of help. But others hunt. Can you survive?
A team of Witchfinders are dispatched to a village in the English countryside to investigate rumors of possession and magical affliction. They must find the witch before even greater harm is caused.
Description:
The world turns towards an age of technology and innovation, but the risks of harmful magic persist, and so, too, must the Witchfinders. They travel the breadth of the Empire, chasing rumors of strange events and dark deeds. A fresh string of such rumors has caught the attention of a team of Witchfinders and brought them to a village beset with fear, confusion, and accusations. It is up to them to sort truth from fiction, and suffer not the witch to live. In Witch Hunt, players have a chance to portray Witchfinders - members of an elite order that serve the Crown investigating and apprehending those that perform harmful magic, or risk increasing exposure to the Pontus.
A team of Witchfinders are dispatched to a village in the English countryside to investigate rumors of possession and magical affliction. They must find the witch before even greater harm is caused.
Description:
The world turns towards an age of technology and innovation, but the risks of harmful magic persist, and so, too, must the Witchfinders. They travel the breadth of the Empire, chasing rumors of strange events and dark deeds. A fresh string of such rumors has caught the attention of a team of Witchfinders and brought them to a village beset with fear, confusion, and accusations. It is up to them to sort truth from fiction, and suffer not the witch to live. In Witch Hunt, players have a chance to portray Witchfinders - members of an elite order that serve the Crown investigating and apprehending those that perform harmful magic, or risk increasing exposure to the Pontus.
A team of Witchfinders are dispatched to a village in the English countryside to investigate rumors of possession and magical affliction. They must find the witch before even greater harm is caused.
Description:
The world turns towards an age of technology and innovation, but the risks of harmful magic persist, and so, too, must the Witchfinders. They travel the breadth of the Empire, chasing rumors of strange events and dark deeds. A fresh string of such rumors has caught the attention of a team of Witchfinders and brought them to a village beset with fear, confusion, and accusations. It is up to them to sort truth from fiction, and suffer not the witch to live. In Witch Hunt, players have a chance to portray Witchfinders - members of an elite order that serve the Crown investigating and apprehending those that perform harmful magic, or risk increasing exposure to the Pontus.
Take a bunch of people with more power than sense, have them join forces in a team, put them in charge of saving something, whether it is the world, a city, or a life, and watch the sparks fly.
Description:
An award-winning, GM-less game designed to be played in a few hours with six-sided dice and no preparation. During a game you will engineer and play out stupid, disastrous situations, usually at the intersection of greed, fear, and lust. It’s like making your own Coen brothers movie, in about the same amount of time it’d take to watch one."
Victorian England - a team of amateur archaeologists excavating at Hadrian's Wall are distracted by odd dreams of the past and (surely unrelated) grisly deaths.
Description:
In the north of England, Hadrian's Wall once formed the northern frontier of the mighty Roman Empire, guarding it from the wild tribes (and, some say, less mundane horrors) beyond. However, by these enlightened days of the mid-nineteenth century, it has long since crumbled to a mysterious (if still striking) ruin. As amateur archaeologists (NOT treasure hunters, despite the slurs of some newspapers) you were excited to be invited by one of the local landowners to make the first scientific excavation of Vercovicium, a fort on his property. You could've wished that he seemed more interested in history and less in one-upping his neighbour, but you began with enthusiasm. This has only been slightly tempered by the strangely vivid dreams you've had of Roman times and the increasingly lurid rumours of a (naturally unrelated) series of grisly deaths amongst local people and livestock.