It Came from the Sea by Dan Donnelly. Storms ravage the Sea of Fallen Stars and cause terrible damage around Ravens Bluff. North in Mossbridges, it is hoped that the storms will drive out some smugglers which have been using the area as a base. You are asked to look for these smugglers and bring them to justice. An adventure for tier 1 -5. Uses 2nd Edition AD&D rules. Living City characters required. Standard RPGA experience.
It Came from the Sea by Dan Donnelly. Storms ravage the Sea of Fallen Stars and cause terrible damage around Ravens Bluff. North in Mossbridges, it is hoped that the storms will drive out some smugglers which have been using the area as a base. You are asked to look for these smugglers and bring them to justice. An adventure for tier 1 -5. Uses 2nd Edition AD&D rules. Living City characters required. Standard RPGA experience.
It Came from the Sea by Dan Donnelly. Storms ravage the Sea of Fallen Stars and cause terrible damage around Ravens Bluff. North in Mossbridges, it is hoped that the storms will drive out some smugglers which have been using the area as a base. You are asked to look for these smugglers and bring them to justice. An adventure for tier 1 -5. Uses 2nd Edition AD&D rules. Living City characters required. Standard RPGA experience.
It Came from the Sea by Dan Donnelly. Storms ravage the Sea of Fallen Stars and cause terrible damage around Ravens Bluff. North in Mossbridges, it is hoped that the storms will drive out some smugglers which have been using the area as a base. You are asked to look for these smugglers and bring them to justice. An adventure for tier 1 -5. Uses 2nd Edition AD&D rules. Living City characters required. Standard RPGA experience.
Approaching Doom by Frank Timar. It is a sad day in the Vast. A terror thought to be destroyed has returned to haunt Ravens Bluff and her adventurous populace. It's a race against time to discover who is behind Ravens Bluff's most recent peril and put an end to it. An adventure for tiers 1 -5. Uses 2nd Edition AD&D rules. Living City characters required. Standard RPGA experience.
Approaching Doom by Frank Timar. It is a sad day in the Vast. A terror thought to be destroyed has returned to haunt Ravens Bluff and her adventurous populace. It's a race against time to discover who is behind Ravens Bluff's most recent peril and put an end to it. An adventure for tiers 1 -5. Uses 2nd Edition AD&D rules. Living City characters required. Standard RPGA experience.
Approaching Doom by Frank Timar. It is a sad day in the Vast. A terror thought to be destroyed has returned to haunt Ravens Bluff and her adventurous populace. It's a race against time to discover who is behind Ravens Bluff's most recent peril and put an end to it. An adventure for tiers 1 -5. Uses 2nd Edition AD&D rules. Living City characters required. Standard RPGA experience.
Approaching Doom by Frank Timar. It is a sad day in the Vast. A terror thought to be destroyed has returned to haunt Ravens Bluff and her adventurous populace. It's a race against time to discover who is behind Ravens Bluff's most recent peril and put an end to it. An adventure for tiers 1 -5. Uses 2nd Edition AD&D rules. Living City characters required. Standard RPGA experience.
Remembrances and Renewal. Acting Clan Leader Uldred Deepaxe announced today during a meeting at City Hall that the elves and dwarves will be meeting during a summer moot for talks of a mutual non-aggression treaty as well as trade talks.These meetings will be taking place at the summer festival to be held in the Ravens Bluff arena, the only location within the city walls large enough to hold a gathering of this magni-tude.The Living City Campaign staff has been working hard on some new expansions for players, and at Gen Con we present two big ones: the elven community of the Highbank Forest and the new Dwarven Nation.These expansions will grant new options to players of two of the most popular races in our campaign. Look also for opportunities with the Wizards Guild, Clerical Circle, Bards Guild, Proficiency Post, Merchants and Land Coster,The Census Bureau, the magic shop, and many others.The elves and dwarves will be serving food to nibble on and drinks to wash it down. Come in costume and be prepared to have a great time.
Eagle's Landing by Jay Fisher. A golden eagle, one of Procampur's most sacred symbols,falls from the sky into the city's Nobles District. But when the eagle shows up missing, will a sign that was once taken as a blessing become one of ill-omen? It will be up to Procampur's faithful to have the eagle restored before the city's own faith is shattered. An adventure for tiers 1 -5. Uses 2nd Edition AD&D rules. Living City characters required. RPGA paying members 3rd level and above.Triple RPGA experience.