Part III of the Imperceptor series. You have just returned from Latransk with the crystal hammer. You see the army of snakemen about to invade what's left of the city. Unable to fight them, you escape into the tunnels below the city. A stranger has an odd set of directions from an old friend that lead to the Swords of Cole. Can you translate the note and find them? Enjoy puzzles? GM John Murphy.
Part III of the Imperceptor series. You have just returned from Latransk with the crystal hammer. You see the army of snakemen about to invade what's left of the city. Unable to fight them, you escape into the tunnels below the city. A stranger has an odd set of directions from an old friend that lead to the Swords of Cole. Can you translate the note and find them? Enjoy puzzles? GM John Murphy.
Armed with the Swords of Cole, you return to Challus-Exori to find the man who sent you to get them is gone. You discover the swords were needed to destroy the snakemen leaders. You also have some idea how to reach the headquarters. Navigate the underground city of the Yuan-ti, the magical gates, and find their leaders to free the region from threat. Puzzles. GM Murphy/Riffil.
Armed with the Swords of Cole, you return to Challus-Exori to find the man who sent you to get them is gone. You discover the swords were needed to destroy the snakemen leaders. You also have some idea how to reach the headquarters. Navigate the underground city of the Yuan-ti, the magical gates, and find their leaders to free the region from threat. Puzzles. GM Murphy/Riffil.
Armed with the Swords of Cole, you return to Challus-Exori to find the man who sent you to get them is gone. You discover the swords were needed to destroy the snakemen leaders. You also have some idea how to reach the headquarters. Navigate the underground city of the Yuan-ti, the magical gates, and find their leaders to free the region from threat. Puzzles. GM Murphy/Riffil.
Armed with the Swords of Cole, you return to Challus-Exori to find the man who sent you to get them is gone. You discover the swords were needed to destroy the snakemen leaders. You also have some idea how to reach the headquarters. Navigate the underground city of the Yuan-ti, the magical gates, and find their leaders to free the region from threat. Puzzles. GM Murphy/Riffil.
Scholars of lore call it The Prison-sinister. It is truth that all great heroes of the Land must endure its trials-their very fame attracts The Keeper.The Prison is its home and those unfortunate souls must escape or rot forever while The Keeper corrupts their pride... Bring your own character 10-14 level. GM James Hein.
There has been a murder at the College of Magics. Or was it an experiment gone wrong? Six wizards from six different schools must find the answer. A KORG event. GM Dan Marcel.
There has been a murder at the College of Magics. Or was it an experiment gone wrong? Six wizards from six different schools must find the answer. A KORG event. GM Dan Marcel.
Our heroes have returned to their home Sphere and are now approaching their island base.They've lost all but their original ship,The Survivor, and are just happy to be home alive. What is that smoke coming from the island? GM Bruce Medic.