Unique rules change the game! Players receive match points based on earning achievements. Packs (3 per player) awarded based on point totals at end of match. Games start whenever 4 players are ready.
Description:
4 Players. Unique rules change the game! Players receive match points based on earning achievements. Packs (3 into pool per player) awarded based on point totals at end of match. This event is filled on rolling registration. Whenever 4 players are registered, the event will begin and registration for the next game will open up.
Unique rules change the game! Players receive match points based on earning achievements. Packs (3 per player) awarded based on point totals at end of match. Games start whenever 4 players are ready.
Description:
4 Players. Unique rules change the game! Players receive match points based on earning achievements. Packs (3 into pool per player) awarded based on point totals at end of match. This event is filled on rolling registration. Whenever 4 players are registered, the event will begin and registration for the next game will open up.
Unique rules change the game! Players receive match points based on earning achievements. Packs (3 per player) awarded based on point totals at end of match. Games start whenever 4 players are ready.
Description:
4 Players. Unique rules change the game! Players receive match points based on earning achievements. Packs (3 into pool per player) awarded based on point totals at end of match. This event is filled on rolling registration. Whenever 4 players are registered, the event will begin and registration for the next game will open up.
Unique rules change the game! Players receive match points based on earning achievements. Packs (3 per player) awarded based on point totals at end of match. Games start whenever 4 players are ready.
Description:
4 Players. Unique rules change the game! Players receive match points based on earning achievements. Packs (3 into pool per player) awarded based on point totals at end of match. This event is filled on rolling registration. Whenever 4 players are registered, the event will begin and registration for the next game will open up.
Unique rules change the game! Players receive match points based on earning achievements. Packs (3 per player) awarded based on point totals at end of match. Games start whenever 4 players are ready.
Description:
4 Players. Unique rules change the game! Players receive match points based on earning achievements. Packs (3 into pool per player) awarded based on point totals at end of match. This event is filled on rolling registration. Whenever 4 players are registered, the event will begin and registration for the next game will open up.
Unique rules change the game! Players receive match points based on earning achievements. Packs (3 per player) awarded based on point totals at end of match. Games start whenever 4 players are ready.
Description:
4 Players. Unique rules change the game! Players receive match points based on earning achievements. Packs (3 into pool per player) awarded based on point totals at end of match. This event is filled on rolling registration. Whenever 4 players are registered, the event will begin and registration for the next game will open up.
Unique rules change the game! Players receive match points based on earning achievements. Packs (3 per player) awarded based on point totals at end of match. Games start whenever 4 players are ready.
Description:
4 Players. Unique rules change the game! Players receive match points based on earning achievements. Packs (3 into pool per player) awarded based on point totals at end of match. This event is filled on rolling registration. Whenever 4 players are registered, the event will begin and registration for the next game will open up.
Unique rules change the game! Players receive match points based on earning achievements. Packs (3 per player) awarded based on point totals at end of match. Games start whenever 4 players are ready.
Description:
4 Players. Unique rules change the game! Players receive match points based on earning achievements. Packs (3 into pool per player) awarded based on point totals at end of match. This event is filled on rolling registration. Whenever 4 players are registered, the event will begin and registration for the next game will open up.
Unique rules change the game! Players receive match points based on earning achievements. Packs (3 per player) awarded based on point totals at end of match. Games start whenever 4 players are ready.
Description:
4 Players. Unique rules change the game! Players receive match points based on earning achievements. Packs (3 into pool per player) awarded based on point totals at end of match. This event is filled on rolling registration. Whenever 4 players are registered, the event will begin and registration for the next game will open up.
Unique rules change the game! Players receive match points based on earning achievements. Packs (3 per player) awarded based on point totals at end of match. Games start whenever 4 players are ready.
Description:
4 Players. Unique rules change the game! Players receive match points based on earning achievements. Packs (3 into pool per player) awarded based on point totals at end of match. This event is filled on rolling registration. Whenever 4 players are registered, the event will begin and registration for the next game will open up.