It is a fact, these things exist but how to kill them? What kind of slimy weird a** s*** will show up this time? Whatever, it is your job to find it and send it back to hell. Derelicts Provided
Description:
It is a fact, these things exist. What is not a fact is how to kill them. The Colonel called and the briefing is in 30 minutes. What kind of slimy weird a** s*** will show up this time is anybody’s guess. In any case it is your job to find it and send it back to hell. Derelicts Provided
It is a fact, these things exist but how to kill them? What kind of slimy weird a** s*** will show up this time? Whatever, it is your job to find it and send it back to hell. Derelicts Provided
Description:
It is a fact, these things exist. What is not a fact is how to kill them. The Colonel called and the briefing is in 30 minutes. What kind of slimy weird a** s*** will show up this time is anybody’s guess. In any case it is your job to find it and send it back to hell. Derelicts Provided
In a bad storm and high seas, your crew responds to the call of a sinking ship at the mouth of the Columbia river, but “The Graveyard of the Sea” won’t let go of what she claims easily…
Description:
The distress call came in at 11:30 at night. Ship taking water. Man overboard. The storm was already raging against the coast, but it's your job to get ships, 300-400 a year, out of "The Graveyard of the Pacific" alive, if not in one piece. But the Columbia River has always had a deadly reputation, and legends speak of an evil that endlessly hungers for those who would trespass upon it's waters. Set in present day. Roleplaying stressed.
In a bad storm and high seas, your crew responds to the call of a sinking ship at the mouth of the Columbia river, but “The Graveyard of the Sea” won’t let go of what she claims easily…
Description:
The distress call came in at 11:30 at night. Ship taking water. Man overboard. The storm was already raging against the coast, but it's your job to get ships, 300-400 a year, out of "The Graveyard of the Pacific" alive, if not in one piece. But the Columbia River has always had a deadly reputation, and legends speak of an evil that endlessly hungers for those who would trespass upon it's waters. Set in present day. Roleplaying stressed.
In a bad storm and high seas, your crew responds to the call of a sinking ship at the mouth of the Columbia river, but “The Graveyard of the Sea” won’t let go of what she claims easily…
Description:
The distress call came in at 11:30 at night. Ship taking water. Man overboard. The storm was already raging against the coast, but it's your job to get ships, 300-400 a year, out of "The Graveyard of the Pacific" alive, if not in one piece. But the Columbia River has always had a deadly reputation, and legends speak of an evil that endlessly hungers for those who would trespass upon it's waters. Set in present day. Roleplaying stressed.
In a bad storm and high seas, your crew responds to the call of a sinking ship at the mouth of the Columbia river, but “The Graveyard of the Sea” won’t let go of what she claims easily…
Description:
The distress call came in at 11:30 at night. Ship taking water. Man overboard. The storm was already raging against the coast, but it's your job to get ships, 300-400 a year, out of "The Graveyard of the Pacific" alive, if not in one piece. But the Columbia River has always had a deadly reputation, and legends speak of an evil that endlessly hungers for those who would trespass upon it's waters. Set in present day. Roleplaying stressed.
Chasing down all the leads on occult activities can be tiresome, but sometimes the lead is worthy, dangerous and deadly. It is why you are here, no one else wants these leads. Derelicts Provided
Description:
Chasing down all the leads on occult activities can be tiresome, but sometimes the lead is worthy. The problem – if the lead is worthy, it is at minimum dangerous and at most deadly. It is why you are here, no one else wants these leads so at least for another mission, it’s your job. Derelicts Provided
Chasing down all the leads on occult activities can be tiresome, but sometimes the lead is worthy, dangerous and deadly. It is why you are here, no one else wants these leads. Derelicts Provided
Description:
Chasing down all the leads on occult activities can be tiresome, but sometimes the lead is worthy. The problem – if the lead is worthy, it is at minimum dangerous and at most deadly. It is why you are here, no one else wants these leads so at least for another mission, it’s your job. Derelicts Provided
Chasing down all the leads on occult activities can be tiresome, but sometimes the lead is worthy, dangerous and deadly. It is why you are here, no one else wants these leads. Derelicts Provided
Description:
Chasing down all the leads on occult activities can be tiresome, but sometimes the lead is worthy. The problem – if the lead is worthy, it is at minimum dangerous and at most deadly. It is why you are here, no one else wants these leads so at least for another mission, it’s your job. Derelicts Provided
Seven gamers must fight their way through a GM's imagination come to life, armed only with sarcasm, a flashlight, and a single bag of snack foods. Roleplaying stressed.
Description:
Let's play a game, Bobby said. Awesome source material and supplements, Bobby said. It's not a LARP, Bobby said. But Bobby is busy working his way through the digestive tract of that thing that ate him, and the adventure isn't over. Seven gamers must fight their way through a GM's imagination come to life, armed only with sarcasm, a flashlight, and a single bag of snack foods. Roleplaying stressed.