In the Commonwealth's early years, a mission to a mall for a needed part is a call to action for Pamela Milton & Lance Hornsby. A unique combo of RPG & escape room. Role-playing & puzzle fun!
Description:
In the Commonwealth's early years long before our TV series heroes arrive, a mission to a mall for a needed part is a call to action for new leader Pamela Milton & power-hungry Lance Hornsby. A unique combo of character roleplaying & escape room puzzles, locks, & other tricks! How will it end? Only YOU can determine!
In the Commonwealth's early years, a mission to a mall for a needed part is a call to action for Pamela Milton & Lance Hornsby. A unique combo of RPG & escape room. Role-playing & puzzle fun!
Description:
In the Commonwealth's early years long before our TV series heroes arrive, a mission to a mall for a needed part is a call to action for new leader Pamela Milton & power-hungry Lance Hornsby. A unique combo of character roleplaying & escape room puzzles, locks, & other tricks! How will it end? Only YOU can determine!
In the Commonwealth's early years, a mission to a mall for a needed part is a call to action for Pamela Milton & Lance Hornsby. A unique combo of RPG & escape room. Role-playing & puzzle fun!
Description:
In the Commonwealth's early years long before our TV series heroes arrive, a mission to a mall for a needed part is a call to action for new leader Pamela Milton & power-hungry Lance Hornsby. A unique combo of character roleplaying & escape room puzzles, locks, & other tricks! How will it end? Only YOU can determine!
In the Commonwealth's early years, a mission to a mall for a needed part is a call to action for Pamela Milton & Lance Hornsby. A unique combo of RPG & escape room. Role-playing & puzzle fun!
Description:
In the Commonwealth's early years long before our TV series heroes arrive, a mission to a mall for a needed part is a call to action for new leader Pamela Milton & power-hungry Lance Hornsby. A unique combo of character roleplaying & escape room puzzles, locks, & other tricks! How will it end? Only YOU can determine!
Constellations are warping & changing in the night sky, & your spelljammer vessel has been dispatched to figure out what is the root cause.
Description:
The crew of the Brazen Beacon are a daring lot. In a cutthroat crystal sphere that is home to a den of villainy like the Wreck, they act as heroes, rendering aid to any spacefarer who needs it. They certainly earn their coin, but that never gets in the way of making wildspace a better and safer place. 12th-level characters provided.
Come play the games you've seen on TV: Super Heroes, Props, Scenes From A Hat, & more! Or come to watch the hilarity (warning: players use naughty language). Just like TV, the points don’t matter!
Description:
Just like the TV show, but now you get to play! Bring your sense of humor, funny ideas, and odd props if you want (warning: they may, probably will, be destroyed!).
Come play the games you've seen on TV: Super Heroes, Props, Scenes From A Hat, & more! Or come to watch the hilarity (warning: players use naughty language). Just like TV, the points don’t matter!
Description:
Just like the TV show, but now you get to play! Bring your sense of humor, funny ideas, and odd props if you want (warning: they may, probably will, be destroyed!).
After a mysterious forest fire, the quiet town of Amber Valley is completely turned upside-down. With the help of a witchy sixteen-year-old, uncover secrets about what goes bump in the night.
Description:
It’s January 1989 in Amber Valley; a chilly little Colorado town that’s had a pretty rough winter so far. Just when everyone starts to get back into the swing of the post-holiday routine of school and work, a random forest fire leaves the town in chaos. In the halls of Amber Valley High, a new student has been the subject of many outrageous rumors. Is she the real reason everything is going awry? Or is she the solution?
The adult heroes are too busy fighting aliens to realize a child genius has made a weapon capable of breaking an orbital siege. Can the Paragons protect the prodigy, & help them build a giant robot?
Description:
The Young Paragons aren’t sidekicks thrown together by older heroes to keep them out of trouble. They’re young heroes who networked, & banded together for mutual aid & support. They save the day & have fun doing it.
In a French mountain in ‘44, US paratroopers discovered a German time travel device. Now, in 1957, on a small island in the Indian Ocean, a joint Army-Navy team is ready to see where it leads.
Description:
In 1944 US paratroopers discovered a German special project buried in a French mountain. The Germans were working on a time travel device. The experiment was stopped by the paratroopers and after the war ended the US army transported the whole device to Diego Garcia with the Navy’s help. It is now 1957 and the joint Army-Navy team is ready to start sending people to explore the other side.