In a world where the Cold War never ended, East and West continue to battle for technological and political supremacy. Mylene Hoffman, field commander of the elite Double Zero intelligence division, exists in this world with her eyes open and her body always ready to do battle. She puts the intelligence into "intelligence agent" and her body into "body of evidence!" Liberating benevolent scientists, tagging along with would-be monster-slayers, meeting her match in the world's most hard-boiled assassin and navigating a deadly labyrinth of horrors are all in a day's work for Mylene. There's no problem she can't solve with the proper application of high explosives, fast-talk, deceptive jewelry, make-up and the right moves behind closed doors! In a world of -spy mystery and intrigue, discover who she kisses one minute and kills the next.
It's a 10-day journey within Africa. Players will be challenged to finish their trip first, without getting stuck in the middle of nowhere! Prizes awarded to 1st, 2nd. Points count towards Grand Championship.
All New! It's a 10-day journey within Asia. Players will be challenged to finish their trip first, without getting stuck in the middle of nowhere! Prizes awarded to 1st, 2nd. Points count towards Grand Championship.
It's a 10-day journey within Europe. Players will be challenged to finish their trip first, without getting stuck in the middle of nowhere! Prizes awarded to 1st, 2nd. Points count towards Grand Championship.
It's a 10-day journey across America. Players will be challenged to finish a non-stop 10 Day journey. Prizes awarded to 1st, 2nd. Points count towards Grand Championship
Ever wanted to design a game but didn’t know the best ways to do it? Well, this isn’t your panel. Designing games is as much about what NOT to do, as it is what you should do. In this panel, we'll review different mistakes new (and experienced) game designers make.