This is an introduction seminar on the rules and manners of White Wolf's classic World of Darkness LARP. As new LARP systems have come out we understand people are rusty or do not know the old system and we wish to help you learn it in preparation for "When you wish upon a star" This seminar is designed for beginners but could also serve as a refresher for the more experienced players.
All have heard the song “When you wish upon a star“, but what if the arrival of a red star coincides with the return of an old foe? This event continues last year’s classic World of Darkness game “The Last Standâ€. Players represent Kindred stuck in an endless revolution, Garou looking for a means to defeat the star, Mages vying for 2 sources of quintessence, or Fae struggling to protect their history. Will you still wish upon stars at the end?
This is an introduction seminar on the rules and manners of White Wolf's classic World of Darkness LARP. As new LARP systems have come out we understand people are rusty or do not know the old system and we wish to help you learn it in preparation for "When you wish upon a star" This seminar is designed for beginners but could also serve as a refresher for the more experienced players.
All have heard the song “When you wish upon a star“, but what if the arrival of a red star coincides with the return of an old foe? This event continues last year’s classic World of Darkness game “The Last Standâ€. Players represent Kindred stuck in an endless revolution, Garou looking for a means to defeat the star, Mages vying for 2 sources of quintessence, or Fae struggling to protect their history. Will you still wish upon stars at the end?
The Society dispatches you to convince a druid to allow study of his recently discovered lorestone, a magical item that unlocks the mysteries of the ancient Andoren druid circles. When you find him murdered and the lorestone missing, you must race against time to recover the lorestone and stop it from being used against the druids of Andoran. (Tiers 1–5 by Steven Robert)
The Society dispatches you to convince a druid to allow study of his recently discovered lorestone, a magical item that unlocks the mysteries of the ancient Andoren druid circles. When you find him murdered and the lorestone missing, you must race against time to recover the lorestone and stop it from being used against the druids of Andoran. (Tiers 1–5 by Steven Robert)
The Society dispatches you to convince a druid to allow study of his recently discovered lorestone, a magical item that unlocks the mysteries of the ancient Andoren druid circles. When you find him murdered and the lorestone missing, you must race against time to recover the lorestone and stop it from being used against the druids of Andoran. (Tiers 1–5 by Steven Robert)
The Society dispatches you to convince a druid to allow study of his recently discovered lorestone, a magical item that unlocks the mysteries of the ancient Andoren druid circles. When you find him murdered and the lorestone missing, you must race against time to recover the lorestone and stop it from being used against the druids of Andoran. (Tiers 1–5 by Steven Robert)
When the son of a famous Pathfinder gains control of his father's holdings in Taldor, the Society decides to build a new lodge there to explore the many ruins of Taldor. Unfortunately, the Taldan Phalanx has its eye on the holdings and an ancient curse has turned many of the residents into the walking dead. (Tiers 1–7 by Tim Hitchcock)
When the son of a famous Pathfinder gains control of his father's holdings in Taldor, the Society decides to build a new lodge there to explore the many ruins of Taldor. Unfortunately, the Taldan Phalanx has its eye on the holdings and an ancient curse has turned many of the residents into the walking dead. (Tiers 1–7 by Tim Hitchcock)