While others have been saving Europe’s treasures, you‘re gathering its arcane treasures. A powerful tome has surfaced in an Austrian salt mine. Get it before the Nazis or Soviets can unleash its power
While others have been saving Europe’s treasures, you‘re gathering its arcane treasures. A powerful tome has surfaced in an Austrian salt mine. Get it before the Nazis or Soviets can unleash its power
While others have been saving Europe’s treasures, you‘re gathering its arcane treasures. A powerful tome has surfaced in an Austrian salt mine. Get it before the Nazis or Soviets can unleash its power
Shakespeare meets Lovecraft as two pairs of star crossed lovers use the same cunning plan to solve their romantic problems: the premature burial of distressed women!
Description:
Players will assume the roles of Romeo, Mercutio, and Nurse (from Romeo & Juliet) and Benedick and Beatrice (From Much Ado about Nothing) Always an extra character for a player with a fist full of generics and a dream, in this case Dogberry. Play the game and take the adventure home; players will be offered free copies of the character sheets and scenario notes.
In Prohibition-era Chicago, a visit to a speakeasy leads a group of entertainment-seekers to the city's darkest corners and strangest inhabitants.
Description:
Speakeasies in Prohibition-era Chicago were not the safest places to frequent, but the best boasted high-quality drinks and even higher-quality entertainment. The Wilde Reputation was not one of those. This dingy joint offered the worst rotgut on the South Side and entertainment that could, on the wrong day, prove more dangerous than all the city's mob bosses combined. For a handful of patrons gathered at the Reputation in January 1929, it's the wrong day. Based on the Corpse short story cycle by James Lowder. Part of the "Play with the Creators" series. GM is Chaosium's Executive Editor James Lowder.
Long Lake, Minnesota, 1930. When people start disappearing and a mysterious island appears during the Ricing Moon, your group of investigators is assigned to figure out what is happening and why.
Description:
The Grand United Order of Oddfellows has a rich and storied history. For centuries the Friendly Society has helped people in need, but sometimes they have to deal with threats many ignore. You are a member of a special group of investigators known as the Custodes ab Ignotis. Whenever any of the various benevolent societies gets wind of strange happening or mysteries that involve things beyond the norm, you and your team are the ones who are tasked with finding out what is really going on and protecting people from it.
Long Lake, Minnesota, 1930. When people start disappearing and a mysterious island appears during the Ricing Moon, your group of investigators is assigned to figure out what is happening and why.
Description:
The Grand United Order of Oddfellows has a rich and storied history. For centuries the Friendly Society has helped people in need, but sometimes they have to deal with threats many ignore. You are a member of a special group of investigators known as the Custodes ab Ignotis. Whenever any of the various benevolent societies gets wind of strange happening or mysteries that involve things beyond the norm, you and your team are the ones who are tasked with finding out what is really going on and protecting people from it.
Is it bandits? Ghosts? Vapors? For whatever reason, people either skip town or just stay a few days at the Old Carker Estate and the real estate agent wants to know why.
Description:
1882 California Sierra Nevadas -- A real estate agent is having trouble with one of his properties —the old adobe place he bought up when the Carkers left. People he rents it to don’t make more than one or two payments before leaving. One dissatisfied customer came back cussin’ and swearin’ it was haunted; the others just skipped town. The agent will pay handsome for the PCs to check it out, stay a couple of days, run them bandits off, maybe lay any ghosts to rest if it ain’t bandits. Down Darker Trails era Call of Cthulhu (Down Darker Trails setting-book not needed). Pre-gens provided, table size 3-6 players. About four hours.
Is it bandits? Ghosts? Vapors? For whatever reason, people either skip town or just stay a few days at the Old Carker Estate and the real estate agent wants to know why.
Description:
1882 California Sierra Nevadas -- A real estate agent is having trouble with one of his properties —the old adobe place he bought up when the Carkers left. People he rents it to don’t make more than one or two payments before leaving. One dissatisfied customer came back cussin’ and swearin’ it was haunted; the others just skipped town. The agent will pay handsome for the PCs to check it out, stay a couple of days, run them bandits off, maybe lay any ghosts to rest if it ain’t bandits. Down Darker Trails era Call of Cthulhu (Down Darker Trails setting-book not needed). Pre-gens provided, table size 3-6 players. About four hours.
Maybe you didn't want to leave London, but life in the Blitz was too dangerous for children. But crossing the Atlantic should be an adventure of its own, right?