Learn simple things every player can do to get better dice role outcomes. Why do dice do what they do? Identify those features and what you can do to exploit them to your advantage, without cheating!
Learn all the ins and outs about how to sell your game from one of the industries leading players. From copyrights to patents, royalties to trademarks!
Description:
Col. Zocchi covers patents, copyrights, trademarks, royalties, finding the company who knows how to sell what you have designed, the name, phone number, address and fees charged by the only Agents who are authorized to present new designs to all HASBRO game companies, the names, e-mails, addresses and phone numbers of the only 47 distributors who specialize in selling Adventure games in the U.S. Canada, England, Australia and the world, and how to get your $25.00, unique three letter company identity, how to get your stock numbers, boxes, etc.
How to Get Free Artwork/Photos for your Game or Business
Summary:
Different ideas on how you can legally get free photos, artwork, etc. for your game/business along with different ways that you can pay/contract with creatives, & what those contracts should include.
Creating memorable villains is tough, but we've got them right here! Come talk with Michael Satran & his amazing min-, coho-, alli-, luminaries, about how to make villains & adversaries.
Join experienced planners to discuss how to organize a convention from the ground up, including event scheduling, budgeting, site negotiations, & plenty of secrets from the pros.
Description:
Got a great convention idea but don’t know where to start? Join experienced planners to discuss how to organize a convention from the ground up, including event scheduling, budgeting, site negotiations, and plenty of secrets from the pros.
In this panel, we will show you how to plan out your next cosplay from beginning to end. Come and learn different processes of planning out your next cosplay from our panel of experts!
How to Profit from Self-Publishing in 3 Easy Steps
Summary:
Self-publishing can be a great way to bring your book, graphic novel, or board game to market. Done right it can generate a modest profit before you even publish. Done wrong it's one big money pit.
Kickstarter is a dirty word for publishers who fail. But some companies have found consistent success. This seminar is for creators who want to learn from publishers who’ve made Kickstarter work!
Description:
Kickstarter is a loaded word these days - for some publishers it means a new way to reach customers, while for other publishers it ends in shame and failure. But not every Kickstarter ends badly, and some companies have found a way to consistently delight fans. Join three game publishers who have made Kickstarter work for themselves and fans to learn how they keep customers coming back again to each new Kickstarter! This seminar is aimed at publishers who want to get their game published on Kickstarter, and will feature speakers from Goodman Games, Troll Lord Games, Fat Dragon Games, and possibly other publishers!