The PCs are sent to secure an archaeological site in Thuvia where not all is as they were led to believe.
Description:
The Ruby Prince has banned much of the archaeology that once took place in the nation of Osirion. Rather than quelling the demand for access to the mysteries of ancient Osirion, this created a new market among Osirion's neighbors. Prince Zinlo, ruler of the city-state of Aspenthar, has offered several potentially interesting contracts to explore and document ancient sites within his holdings. As the PCs are sent to secure one of these sites, will they uncover new secrets long lost to modern recollection, or will they find that the Prince Zinlo's offer truly is too good to be true?
The PCs are sent to secure an archaeological site in Thuvia where not all is as they were led to believe.
Description:
The Ruby Prince has banned much of the archaeology that once took place in the nation of Osirion. Rather than quelling the demand for access to the mysteries of ancient Osirion, this created a new market among Osirion's neighbors. Prince Zinlo, ruler of the city-state of Aspenthar, has offered several potentially interesting contracts to explore and document ancient sites within his holdings. As the PCs are sent to secure one of these sites, will they uncover new secrets long lost to modern recollection, or will they find that the Prince Zinlo's offer truly is too good to be true?
The PCs are sent to secure an archaeological site in Thuvia where not all is as they were led to believe.
Description:
The Ruby Prince has banned much of the archaeology that once took place in the nation of Osirion. Rather than quelling the demand for access to the mysteries of ancient Osirion, this created a new market among Osirion's neighbors. Prince Zinlo, ruler of the city-state of Aspenthar, has offered several potentially interesting contracts to explore and document ancient sites within his holdings. As the PCs are sent to secure one of these sites, will they uncover new secrets long lost to modern recollection, or will they find that the Prince Zinlo's offer truly is too good to be true?
The PCs are sent to secure an archaeological site in Thuvia where not all is as they were led to believe.
Description:
The Ruby Prince has banned much of the archaeology that once took place in the nation of Osirion. Rather than quelling the demand for access to the mysteries of ancient Osirion, this created a new market among Osirion's neighbors. Prince Zinlo, ruler of the city-state of Aspenthar, has offered several potentially interesting contracts to explore and document ancient sites within his holdings. As the PCs are sent to secure one of these sites, will they uncover new secrets long lost to modern recollection, or will they find that the Prince Zinlo's offer truly is too good to be true?
The PCs are sent to secure an archaeological site in Thuvia where not all is as they were led to believe.
Description:
The Ruby Prince has banned much of the archaeology that once took place in the nation of Osirion. Rather than quelling the demand for access to the mysteries of ancient Osirion, this created a new market among Osirion's neighbors. Prince Zinlo, ruler of the city-state of Aspenthar, has offered several potentially interesting contracts to explore and document ancient sites within his holdings. As the PCs are sent to secure one of these sites, will they uncover new secrets long lost to modern recollection, or will they find that the Prince Zinlo's offer truly is too good to be true?
The PCs seek out the wreckage of a mercantile vessel while rival forces seek to keep them from their goal.
Description:
Money is power in the land of Druma and those who know how best to manipulate the economics of the land have the most of both. The PCs are sent to Druma to investigate a missing ship and the particulars of an insurance claim related to its disappearance, though both ravenous undead and agents of one of the Pathfinder Society's fiercest rival organizations seek to keep them from the truth behind the ship's sad end.
The PCs seek out the wreckage of a mercantile vessel while rival forces seek to keep them from their goal.
Description:
Money is power in the land of Druma and those who know how best to manipulate the economics of the land have the most of both. The PCs are sent to Druma to investigate a missing ship and the particulars of an insurance claim related to its disappearance, though both ravenous undead and agents of one of the Pathfinder Society's fiercest rival organizations seek to keep them from the truth behind the ship's sad end.
The PCs seek out the wreckage of a mercantile vessel while rival forces seek to keep them from their goal.
Description:
Money is power in the land of Druma and those who know how best to manipulate the economics of the land have the most of both. The PCs are sent to Druma to investigate a missing ship and the particulars of an insurance claim related to its disappearance, though both ravenous undead and agents of one of the Pathfinder Society's fiercest rival organizations seek to keep them from the truth behind the ship's sad end.
The PCs seek out the wreckage of a mercantile vessel while rival forces seek to keep them from their goal.
Description:
Money is power in the land of Druma and those who know how best to manipulate the economics of the land have the most of both. The PCs are sent to Druma to investigate a missing ship and the particulars of an insurance claim related to its disappearance, though both ravenous undead and agents of one of the Pathfinder Society's fiercest rival organizations seek to keep them from the truth behind the ship's sad end.
PFS Quest 8: Shadows of the Black Sovereign (levels 3-6)
Summary:
A deadly warlord arrives for parlay just as important documents essential to the meeting's success go missing!
Description:
On the edge of the land known as Numeria, the Pathfinder Society has operated in secret under threat of death from the region's ruler, the cruel Black Sovereign. Venture-Captain Dagur Hawksight hopes that a meeting with the recently-sober monarch will allow the Pathfinder Society to operate openly and study the alien technology contained within Numeria's borders, but other forces have their own plans for the region. The PCs must ensure that the meeting between Dagur and the Black Sovereign goes off without a hitch, thwarting acts of treachery and sabotage.