Buckle up for the zaniest ride ever! Play a traditional D&D adventure as a wacky Toon character & find why the Giant Snail Accessibility Act of '57 is a rogue's dream come true.
Description:
Buckle up and set logic aside -- this is going to be the zaniest D&D ride you've ever taken! Play through a traditional D&D adventure using the wacky rules of the Toon universe, and find why the Giant Snail Accessibility Act of '57 is a rogue's dream come true. Characters generated at the start of the game: it's part of the fun!
Why Do Strange Rumors Always Lead To Fighting For Our Lives?
Summary:
Settlers disappearing and stories of things that should not be in the land of the living roaming freely have the Dwarven council worried, and have called upon your party for help.
Why Do Strange Rumors Always Lead To Fighting For Our Lives?
Summary:
Settlers disappearing and stories of things that should not be in the land of the living roaming freely have the Dwarven council worried, and have called upon your party for help.
Why Do Strange Rumors Always Lead To Fighting For Our Lives?
Summary:
Settlers disappearing and stories of things that should not be in the land of the living roaming freely have the Dwarven council worried, and have called upon your party for help.
Everyone knows the Silver Age origin story of the Fantastic Four but the real story of the Fantastic Four is far more complicated and bears a strange resemblance to the Venture Brothers.
Description:
Everyone knows the Silver Age origin story of the Fantastic Four but the real story of the Fantastic Four is far more complicated and bears a strange resemblance to the Venture Brothers. Play the game and then take the adventure home. Players will be provided with electronic copies of the character sheets and scenario notes. Players will assume the roles of Reed Richards (Mr. Fantastic), Ben Grimm (The Thing), Sue Storm (Invisible Girl) and Johnny Storm (Human Torch) who will have their origins as super heroes play out over the course of the game.
The Wilderness Kids have been sent to help rebuild some habitats at the local zoo when a Russian space capsule lands in the monkey enclosure. 1950's co ed scouting hijinks ensue.
The Wilderness Kids have been sent to help rebuild some habitats at the local zoo when a Russian space capsule lands in the monkey enclosure. 1950's co ed scouting hijinks ensue.
In this dark imagining of Wonderland after Alice's departure, the Party must save the White Rabbit, the leader of the Resistance opposing the conquering forces of the Queen of Hearts.
There is a certain ghost your Krewe needs to speak to, a woman that died while under your protection. You owe her vengeance but lack a target since your former friend was banished.
Description:
There is a certain ghost your Krewe needs to speak to, a woman that died while under your protection. You owe her vengeance but lack a target since your former friend was banished before you could speak with her. Now you must descend into the Underworld and brave the Kerberoi in order to find out who you failed to stop.
It is July 1914. Players take senior leadership positions in Austria-Hungary, Germany, Russia or other European nations. Can you advance your goals but still avoid the devastation of the Great War?