Short on sanity from your last eldritch encounter, you and six friends take a vacation at Bisgsby Hot Springs, a somewhat New Age-y retreat in rural Oregon. What could possibly go wrong?
Description:
You and your friends have been fighting the good, poorly rewarded, and sanity shattering fight for a while now. After you put down that last thing summoned by a pack of cultists, everyone decided it was time for a break. Lucky for you, Bigsby Hot Springs has everything a frazzled investigator could want. Peace, quiet, serenity...and nowhere near any of those East Coast hot spots of terror and mayhem. What could go wrong? Role Playing stressed.
Short on sanity from your last eldritch encounter, you and six friends take a vacation at Bisgsby Hot Springs, a somewhat New Age-y retreat in rural Oregon. What could possibly go wrong?
Description:
You and your friends have been fighting the good, poorly rewarded, and sanity shattering fight for a while now. After you put down that last thing summoned by a pack of cultists, everyone decided it was time for a break. Lucky for you, Bigsby Hot Springs has everything a frazzled investigator could want. Peace, quiet, serenity...and nowhere near any of those East Coast hot spots of terror and mayhem. What could go wrong? Role Playing stressed.
It's 1913. Something causes riots to break out in the streets of Paris. As investigators from the Royal Society of Metaphysical Studies, you are dispatched to investigate, but are you prepared?
Description:
May 29th, 1913…Paris. They say music has charms to sooth the savage beast, but can it summon them as well? “The Rites of Spring” causes riots and violence to break out in the streets of Paris. You and the investigators from the Royal Society of Metaphysical Studies are immediately dispatched to investigate but are you prepared for what you may face?
It's 1913. Something causes riots to break out in the streets of Paris. As investigators from the Royal Society of Metaphysical Studies, you are dispatched to investigate, but are you prepared?
Description:
May 29th, 1913…Paris. They say music has charms to sooth the savage beast, but can it summon them as well? “The Rites of Spring” causes riots and violence to break out in the streets of Paris. You and the investigators from the Royal Society of Metaphysical Studies are immediately dispatched to investigate but are you prepared for what you may face?
Dark Gods whisper to the mad, only their fractured minds able to comprehend. It's time to make the world see what you see. Time to make them believe as you do. Time to make them pay for their hubris.
Life on the streets sucks. What happened to your buddies? All you found at the hobo camp was some nasty slime. Someone's following you, but you're not giving up. Soon, you'll wish you had.
Description:
Life on the streets of Chicago sucks, especially with winter coming. But you gotta stay. You gotta figure out what happened to your buddies. All you found at the hobo camp was some nasty slime and their stained, foul-smelling clothing. Someone's following you, but you're not gonna give up. Soon, you'll wish you had. A Call of Cthulhu adventure set in the world of the homeless and hopeless.
Life on the streets sucks. What happened to your buddies? All you found at the hobo camp was some nasty slime. Someone's following you, but you're not giving up. Soon, you'll wish you had.
Description:
Life on the streets of Chicago sucks, especially with winter coming. But you gotta stay. You gotta figure out what happened to your buddies. All you found at the hobo camp was some nasty slime and their stained, foul-smelling clothing. Someone's following you, but you're not gonna give up. Soon, you'll wish you had. A Call of Cthulhu adventure set in the world of the homeless and hopeless.