An
ancient evil artifact has turned up with it’s previous owner, Ranous. The rich king’s legions have taken over the mountain top, once a sanctuary. High Ivl (8-13) recover crown, bring Ranous back.
Discover the tunnels and ruins under the Draire Mansion, and the political ramifications of this discovery. Role-playing stressed. Introduction to Jorune and the people and city of Draire.
During the attack on the complex many 'Mechs were damaged. While exploring the complex some aerospace fighters were found, with defenses down, a new problem arises... an attack!
Thrills and danger abound as 8 player supplied characters, levels 14, embark on a challenging excursion through the legendary, mystical complex Flalgrenus. Experienced role-players
preferred.
You’ve studied at the guild for the past month improving your skills. The master tells your group you’re ready for his final test. Role-playing and thieving skills required. PC level 10.
The guild still doesn’t have a leader, but maybe you can take the job. No one survived last year, so minimum level will be 15th. 8 Master Thieves provided.
It’s time for the Grand-Match in the Gauss Valley and the Thivin have come to town. Festivities get out of hand, as Thriddle gangs take to the streets. Stop Them!
An ancient evil is revived from ages past. In a realm where evil reigns, a stalwart band of characters unite to defeat adversaries whose power reaches beyond the living to the realm of the dead.