For levels 7-11. Intercept an attack during a public holiday.
Description:
Devious schemes are afoot in Oppara, the glittering capital of Taldor. As the city delights in a public holiday, Lady Gloriana Morilla and her allies have learned of an impending plot that could throw the whole nation into chaos. The PCs are uniquely poised to collaborate with Taldor's secretive Lion Blade spies to intercept the culprits in what promises to be a defining moment in Taldan history.
Contents in "The Lion's Justice" also contribute directly to the ongoing storyline of the Sovereign Court faction.
For levels 7-11. Intercept an attack during a public holiday.
Description:
Devious schemes are afoot in Oppara, the glittering capital of Taldor. As the city delights in a public holiday, Lady Gloriana Morilla and her allies have learned of an impending plot that could throw the whole nation into chaos. The PCs are uniquely poised to collaborate with Taldor's secretive Lion Blade spies to intercept the culprits in what promises to be a defining moment in Taldan history.
Contents in "The Lion's Justice" also contribute directly to the ongoing storyline of the Sovereign Court faction.
For levels 3-6. The PCs set out into the Laughing Jungle to return a magic bell to a community of halflings who rely on it for protection against dangerous monsters.
Description:
Venture-Captain Finze Bellaugh at the Anthusis Lodge in Vidrian recently came into possession of a magic bell that was plundered from a community of Song'o halflings living somewhere in the Laughing Jungle. He believes the bell is a critically important object to this community, and he needs a group of skilled Pathfinders to learn precisely where the bell came from, then return it to its rightful owners. The PCs soon discover there is more to the bell's story, and returning it is no simple matter!
For levels 3-6. The PCs set out into the Laughing Jungle to return a magic bell to a community of halflings who rely on it for protection against dangerous monsters.
Description:
Venture-Captain Finze Bellaugh at the Anthusis Lodge in Vidrian recently came into possession of a magic bell that was plundered from a community of Song'o halflings living somewhere in the Laughing Jungle. He believes the bell is a critically important object to this community, and he needs a group of skilled Pathfinders to learn precisely where the bell came from, then return it to its rightful owners. The PCs soon discover there is more to the bell's story, and returning it is no simple matter!
For levels 3-6. The PCs set out into the Laughing Jungle to return a magic bell to a community of halflings who rely on it for protection against dangerous monsters.
Description:
Venture-Captain Finze Bellaugh at the Anthusis Lodge in Vidrian recently came into possession of a magic bell that was plundered from a community of Song'o halflings living somewhere in the Laughing Jungle. He believes the bell is a critically important object to this community, and he needs a group of skilled Pathfinders to learn precisely where the bell came from, then return it to its rightful owners. The PCs soon discover there is more to the bell's story, and returning it is no simple matter!
For levels 3-6. A renowned venture-captain is missing! The PCs travel to the oppressive nation of Cheliax to find the missing hero before it's too late.
Description:
One of the most urgent letters to reach the Grand Lodge in the recent flood of troubling correspondence contained grim news indeed: a renowned Pathfinder Venture-Captain vital to the Society's operations in the oppressive nation of Cheliax has gone missing! Fearing the worst, the Society dispatches experienced agents to the venture-captain's home in search of any clue as to what might have happened.
The Devil-Wrought Disappearance is part of the ongoing story of the Year of Shattered Sanctuaries. It is the first scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Cheliax. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For levels 3-6. A renowned venture-captain is missing! The PCs travel to the oppressive nation of Cheliax to find the missing hero before it's too late.
Description:
One of the most urgent letters to reach the Grand Lodge in the recent flood of troubling correspondence contained grim news indeed: a renowned Pathfinder Venture-Captain vital to the Society's operations in the oppressive nation of Cheliax has gone missing! Fearing the worst, the Society dispatches experienced agents to the venture-captain's home in search of any clue as to what might have happened.
The Devil-Wrought Disappearance is part of the ongoing story of the Year of Shattered Sanctuaries. It is the first scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Cheliax. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For levels 3-6. A renowned venture-captain is missing! The PCs travel to the oppressive nation of Cheliax to find the missing hero before it's too late.
Description:
One of the most urgent letters to reach the Grand Lodge in the recent flood of troubling correspondence contained grim news indeed: a renowned Pathfinder Venture-Captain vital to the Society's operations in the oppressive nation of Cheliax has gone missing! Fearing the worst, the Society dispatches experienced agents to the venture-captain's home in search of any clue as to what might have happened.
The Devil-Wrought Disappearance is part of the ongoing story of the Year of Shattered Sanctuaries. It is the first scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Cheliax. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For levels 3-6. A renowned venture-captain is missing! The PCs travel to the oppressive nation of Cheliax to find the missing hero before it's too late.
Description:
One of the most urgent letters to reach the Grand Lodge in the recent flood of troubling correspondence contained grim news indeed: a renowned Pathfinder Venture-Captain vital to the Society's operations in the oppressive nation of Cheliax has gone missing! Fearing the worst, the Society dispatches experienced agents to the venture-captain's home in search of any clue as to what might have happened.
The Devil-Wrought Disappearance is part of the ongoing story of the Year of Shattered Sanctuaries. It is the first scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Cheliax. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For levels 3-6. A renowned venture-captain is missing! The PCs travel to the oppressive nation of Cheliax to find the missing hero before it's too late.
Description:
One of the most urgent letters to reach the Grand Lodge in the recent flood of troubling correspondence contained grim news indeed: a renowned Pathfinder Venture-Captain vital to the Society's operations in the oppressive nation of Cheliax has gone missing! Fearing the worst, the Society dispatches experienced agents to the venture-captain's home in search of any clue as to what might have happened.
The Devil-Wrought Disappearance is part of the ongoing story of the Year of Shattered Sanctuaries. It is the first scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Cheliax. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.