There are varied opinions on what constitutes American vs. European game mechanics. The next generation of game design involves marrying the two concepts: seizing upon what makes both types of games great and avoiding the pitfalls that can accompany each game style. This seminar will discuss what elements are typical of American games and which are typical of European games and how designers can attempt to marry the two comfortably together.
Mass Market: How to Submit Products to Mass Market Companies
Description:
In this high-level overview, panelists will discuss the game market in general and what the big game companies are looking for. How you can get your games reviewed and what is the process for success.
The Munchkins are back! Now the game is chop-socky Hong Kong action. The characters are Samurai, Ninja, Yakuza, and Monks. The foes are mooks, demons, and assorted bad guys from all the worst martial arts films you've ever seen. Collect treasures and learn new styles to build up your character's powers. Kill the monsters, take their stuff, and be the first one to 10th level!
Vic Mignogna, the voice of Edward Elric in Fullmetal Alchemist, has been writing and producing music for twice as long as he has been voice acting and talks about his experiences in the industry and the elements that go into his work.
Come join New York Times Bestselling Author Patrick Rothfuss as he answers your questions; talks about writing, publishing, and gaming; and probably cusses more than you are entirely comfortable with. Warning, sarcasm may be present in dangerous amounts.
It’s publishing time! You’ve designed, produced and play tested your game, now what do you do? Our panelists will share their insights on the next steps to get your game to the next level.