Taking Aim: Writing Military Fiction and Non-Fiction
Description:
It takes work and research to get it right, but the rewards can be well-crafted tales that propel you onto the bookshelves and bestseller lists. Moderator Bill Fawcett has several best-selling military-books under his proverbial belt. Come and learn from an expert.
How do you build tension? What’s more ... how can you sustain it and avoid the pitfalls of not having enough in your fiction? Panelists present techniques for turning your work into a page-turner.
Come and get the info that members of Terra/Sol's insiders forum get everyday. Learn about the Twilight Sector a Transhumanist flavored setting published under the Traveller logo license. Learn about upcoming products in RPGs, Fiction and Comics set in the Twilight Sector.
Finishing your novel isn’t enough. Now you have to edit it—polishing off the rough edges so it’s nice and shiny before you fire it off to an editor or agent. We’re “old hat” at putting the finishing touches on manuscripts, and we’re ready to dish out our sage advice.
A good Dungeon Master can role play, strategize, and plan on the fly, but a great Dungeon Master knows that preparation is the key to success. This seminar discusses adventure design, using some of the greatest adventures in D&D history as templates for what makes for the best experience at the table. What makes a great story for an RPG? A Q&A session follows the discussion.
The Buddy System: How to Collaborate Without Killing Your Coauthor
Description:
Some say a co-authorship is twice the work for half the credit and pay. Others say having a writing partner produces better material and makes the task more enjoyable. We’ll look at how to successfully approach a co-author project—whether a novel or game material.
The Care and Feeding of Freelance Game Professionals
Description:
Come visit with the spouses of graphic designer/content developer Hans Cummings, game writer/designer/publisher Steve Russell, game designer/developer/publisher Owen K.C. Stephens and others. Get an insider’s perspective on topics such as how to survive on a boom and bust budget, why good writers make bad accountants, and spotting the difference between “research” and just plain goofing off.
The End of Antiquity and the Beginning of Medievalism: The Roman Imperial Crisis 235-284 AD
Description:
More than 35 emperors in 50 years and only one died of natural causes. The Empire had obviously reached a crisis point. But the interesting point is that the Empire actually survived multiple civil wars, multiple external invasions, hyperinflation, and a major plague. These events transformed the Roman Empire into an entity that resembled a medieval empire rather than one of antiquity. Come learn what happened, why, and how the Empire changed.
Informal discussion on what is involved with running that first game. Hints, suggestions and no-no's. All ages, all experience levels welcome. Join the fun!
Colonialism in its many forms has left a lasting impression on the world we live in. A useful primer that will explore potential lessons and impressions on the continuing influence of of these colonialism on international relations and national development. Thematically reviews some of the economic, political, cultural, and philosophical impacts that affect each of us every day.