Players compete in a huge rubber monster battle royale, a fight to the death from which only one can emerge victorious. All players are encouraged to bring their own favorite rubber monsters. Entry fee is one interesting rubber monster whose value is not less than 25cp. The Grand Prize will be a sack of the entry fees. Players should be mature, fair-minded, and willing to make funny noises.
A group of adventurers has succeeded in tracing the stolen Crystal Axe of the Dwarven King to the stronghold of the fearsome old one—commonly called Tharmac. Now all they have to do is complete a few tasks to return victorious.
The characters (which will be provided) will be required to rid a friendly (?) dragon’s lair of the creature who booted him out. Then the hard part—how do you get out alive? An AD&D adventure.
A patrol-level adventure designed to demonstrate the new Role Playing game of the American Civil War, “Mine Eyes Have Seen the Glory.” Players will portray individual soldiers on a reconaissance mission somewhere in the Western Theater. Entrants in any session should choose a section based on their personal sympathies; section A for Confederates, section B for the Union. There will be a person available for Q&A after the demonstration.
An AD&D variant featuring new character classes, new combat system, and the Principality of Icaria, where the party may pursue as many adventures as it has time for.
Since the wizard got the citadel back last year, he has built a shrine to Hecate in the town. He is now enslaving the townspeople, and has all sorts of monster mercenaries as slave drivers. A group of adventurers, led by some of last year’s survivors, is attempting to put a stop to it.