Most fantasy RPGs come from Tolkien & other British sources. We'll show that S&S, cunning men battling creatures of darkness, encountering mysterious magics & winning great treasures is better.
Sympathy For The Devil: Creating Killer Villains For Games & Books
Summary:
Kick your game or book up a notch and learn the secrets behind creating killer villains. What makes them tick and what purpose do they serve in your story. All will be revealed!
Description:
Fascinating and devastating in their sharp suits, with their killer smiles, and their eyes that will eat you alive, villains are strong, smart, and motivated. They have that lean and hungry look. They stand alone. And say what you like about villains, but they know what they want. And that confidence is sexy. Without the villain, there is no story. Without the villain, the heroes aren’t heroic. And without the villain, things are a lot less interesting. What is Star Wars without Darth Vader? Who is Harry Potter without Voldemort? Kick your game or book up a notch and learn the secrets behind creating killer villains. A discussion by Industry Insider Guest of Honor and what makes villains tick and why they are important in your story.
Educators, parents, and kids share their experiences with programs that introduce kids to gaming, from school curricula to homeschooling to summer camps, and pass on advice and inspiration.
Tension is one of the building blocks of modern day fiction. In this seminar, the different types of tension are discussed, as well as ways to maximize them to keep your reader glued to the page.
Description:
Tension is one of the basic building blocks of modern day fiction. If you know how to plant the seeds of tension, and how to coax them, you can transform your fiction from merely noteworthy to exceptional. In this seminar, the different types of tension are discussed, as well as ways to maximize them to keep your reader glued to the page.
Ever hear of the Grooves Spheres? Ever wonder how the Baghdad Battery worked? Do you know the difference between an Ecofact and an Artifact? Join us as we unpuzzle the not really all that puzzling.
Join Erik Mona and the Paizo art department as they discuss the award-winning look behind the Pathfinder RPG and take your questions about the visual aspect of the Pathfinder lines.
Description:
Join Paizo's Publisher Erik Mona, Senior Art Director Sarah Robinson, and the Paizo art department as they discuss the award-winning look behind the Pathfinder Roleplaying Game and take your questions about the visual aspect of the Pathfinder lines. Guests to include various Pathfinder artists.
Advice for newbies in the field from those who have been around the block. Common misconceptions on how the industry works, & how to avoid the biggest mistakes when sending in submissions & proposals.
Description:
If you're a new writer, editor or game designer this panel is for you!
Join us for a discussion on what makes for a truly good RPG experience and what differentiates a good game from a truly great one. All opinions and questions welcome!
Description:
You've sat behind the screen before. You've run your players through adventure after adventure. Once you've learned the rules, what comes next for a truly good game master? Plot, character, and setting are vital, but what about often overlooked parts of the equation? What exactly is the social contract between players and game master? How is spontaneous improvisation managed? Who really controls the flow of the gaming table? Come delve into what makes a good rpg and what turns a good GM into a great one.
Why in 897 was a Pope’s corpse disinterred, dressed in Papal regalia, put on trial, “executed” only to put on trial yet again a few years later and how did all this lead to the First Crusade?