In this special Q&A event, you, the audience, get to participate in a massive game lead by The D6 Generation.
Description:
In this special Q&A event, you, the audience, get to participate in a massive game lead by The D6 Generation. It's a guaranteed 'not too horrible' time!
Learn about the First Crusade, including how crusaders followed a divinely inspired goose around Europe, how they besieged a castle containing nothing more than sheep, and engaged in cannibalism.
Informal discussion on what is involved with running that first game. Hints, suggestions and no-no's. All ages, all experience levels welcome. Join the fun!
Jon Schindehette, the Senior Creative Director for Dungeons & Dragons will discuss the future look of Dunegons & Dragons. A secret panel of guests will be joining him for this seminar. Q&A to follow.
The Hunger Games—Equal Opportunity Gaming Dystopia For a Contemporary World
Summary:
Dystopias are a core theme of many RPGs. A discussion on how the Hunger Games dystopia is accessible to a modern audience, and how you can replicate this effect in your own games.
Description:
Dystopias form a core theme of many RPGs: the perfect apple of a world with a worm at its core, giving us the ruined world we love to hate. This panel looks at the appeal of The Hunger Games, the ways in which its dystopia is particularly accessible to a modern audience, and how you can replicate this effect in your own games.
An important skill a designer can develop is critical thinking. A discussion on developing these skills for game mechanics, & the professional conduct necessary to give & receive criticism of design.
Description:
In professional game design, one of the most important skills a designer can develop is critical thinking. A designer needs to be able to look at game designs, including his or her own, and be able to rationally and objectively identify the merits and flaws of the design, and be able to communicate that analysis to other designers with frankness and respect. This panel would talk about developing critical thinking skills for game mechanics, and also developing the professional conduct necessary to give and receive criticism of design.