The doctors and Miskatonic State Mental Hospital welcome you. I assure you there is NO evil plot to destroy the world. That is a delusion. If you play this game you will only get sicker. Generics welcome but space is limited.
The doctors and Miskatonic State Mental Hospital welcome you. I assure you there is NO evil plot to destroy the world. That is a delusion. If you play this game you will only get sicker. Generics welcome but space is limited.
Play Art of War, a new strategy game with the designer. Art of War is a strategy game based upon the principles of Sun Tzu's Art of War. It is a game that emphasises planning and perception over luck and aggression.
Play Art of War, a new strategy game with the designer. Art of War is a strategy game based upon the principles of Sun Tzu's Art of War. It is a game that emphasises planning and perception over luck and aggression.
Play Art of War, a new strategy game with the designer. Art of War is a strategy game based upon the principles of Sun Tzu's Art of War. It is a game that emphasises planning and perception over luck and aggression. !The winner of this game will receive a FREE SET of Art of War ($55 retail price)
Play Art of War, a new strategy game with the designer. Art of War is a strategy game based upon the principles of Sun Tzu's Art of War. It is a game that emphasises planning and perception over luck and aggression. !The winner of this game will receive a FREE SET of Art of War ($55 retail price)
Davion forces assault the heavily defended Komodo Manufacturing facility on the Kuritan world of Teiklon II. Large scale Battletech scenario played with modified Battletech TCG cards as units and uses a home grown d20 rule system. Previous play in one of the Battletech: Mini-Card-d20 Game events recommended, but not required.
This is Part 1 of a 3 part attack on a Kyrie castle. The armies are 7500 points for the attacker and 5000 points for the defender minus any losses from any battles beforehand. This attack will be played out on 3 maps over 3 sessions with one session per map. The defender will be spread out over all of the maps and must decide whether or not to hold out or pull back. Attackers have a limited number of turns to get to the last map and take the flag