Embark upon a journey into the realm of the Iron Kingdoms where battle-hardened characters wield mechanika blades and smoking forgelock pistols, where steam power is fused with arcane might, and you survive by your wits alone. Miniatures and characters provided, but bring your luck. Come see what makes the award-winning Iron Kingdom's setting unique in this short adventure designed for new players.
Embark upon a journey into the realm of the Iron Kingdoms where battle-hardened characters wield mechanika blades and smoking forgelock pistols, where steam power is fused with arcane might, and
you survive by your wits alone. Miniatures and characters provided, but bring your luck. Come see what makes the award-winning Iron Kingdom's setting unique in this short adventure designed for new
players.
Level 5+ characters set in a home-brewed world called Havorra, complete with maps and background website:
www.calinday.com/Havorra
A famous Bard has been telling tales of a lost artifact; a necklace with the visage of Olidammara's Smile upon it's surface, said to be both the map and the key to either untold riches, venemous death, or both!
When the PCs find themselves in possession of the mystic Scarab Key, they find themselves the object of all attention, and not all of it friendly. The land of AEgyptus holds many secrets, none quite so deadly (or forbidden) as the Great Pyramid. So why is the Scarab Key leading the characters straight to the Pyramid? Take part in the role-playing game based on the War Gods of AEgyptus war game! Pre-generated characters will be provided.
When the PCs find themselves in possession of the mystic Scarab Key, they find themselves the object of all attention, and not all of it friendly. The land of AEgyptus holds many secrets, none quite so deadly (or forbidden) as the Great Pyramid. So why is the Scarab Key leading the characters straight to the Pyramid? Take part in the role-playing game based on the War Gods of AEgyptus war game! Pre-generated characters will be provided.
Dare to enter the Valley of Shadowman. Unfortunates who have previously done so have been besieged by enemies, and few have survived to tell any tales. Players will be given characters (an enigmatic Riddlemaster among them) who will work to overcome the treacherous ambushes and leave the valley with untold treasure. This game will emphasize strategy and tactics with several surprising twists.
Dare to enter the Valley of Shadowman. Unfortunates who have previously done so have been besieged by enemies, and few have survived to tell any tales. Players will be given characters (an enigmatic Riddlemaster among them) who will work to overcome the treacherous ambushes and leave the valley with untold treasure. This game will emphasize strategy and tactics with several surprising twists.
In an attempt to bolster tenuous diplomatic relations, your team must extradite Reevus the Traitor back to his home land. However, many miles of dangerous wilderness lie between you and your goal! Can you deliver him to justice? A four hour adventure for up to six players. Characters will be provided. Familiarity with D&D 3.5 is preferred. Visit www.byov.com for more info.
For decades, the people of Summerlund have turned to the miraculous waters of St. Chiron's Sanctuary for cures to ailments of all kinds. But lately those who have left for the temple have not returned. Can you solve the mystery? A four hour adventure for up to six players. Characters, ranging from 6th to 8th level, will be provided. Familiarity with D&D 3.5 is preferred. See www.byov.com for more info.
Buried deep within an icy glacier, the fabled Starfire Crystal awaits! Durenor, your rival country to the east, sends their finest to claim the prize. Can you, Ulnar's Elite, retrieve it before it falls into their hands?
A four hour adventure for up to six players. Characters, ranging from 7th to 10th level, will be provided. Familiarity with D&D 3.5 is preferred. Visit www.byov.com for more info.