2 man teams (1800 pts/team), 1 Army list, 1 variation per team. Army must have year assigned. WRG 7th Edition used. Bring own terrain. Best 4 teams enter semi-finals after 3 rounds, of play:
Learn WRG from a recognized expert. Kruse Smith teaches the rules, you move the minia-
tures in this classic 9th century struggle between Arabs and the Byzantine. For those unfamiliar with WRG rules.
Three variations of one NASAMW book. Two amendments or any of the 3 WRG troop list books, 1500 points. Bring your own terrain & figures. Field divided at 1072 AD into an early & late division. You must play 3 of 6 rounds. Cost is $2 generic ticket each round. Check-in on Thursday at 6:00 pm or Friday 8:00 am. Finals 25mm/15mm mixed.
Three variations of one NASAMW book. Two amendments or any of the 3 WRG troop list books, 1500 points. Bring your own terrain & figures! Field divided at 1072 AD into an early & late division. You must play 3 of 6 rounds. Cost is $2 generic ticket each round. Check-in on Thursday at 6:00 p.m. or Friday 8:00 £.m. Finals 25mm/15mm mixed.
The North American Society of Ancient and Medieval Wargames hosts its annual National Championship in WRG 7th Ed. By Invitation only, qualified regional champs. Check in at 6:00 pm Friday. Come Watch!
The Iranians have always enjoyed a good fight, and in the 1470’s they got all they could handle from the Ottoman Turks. Relive these exciting days of yesteryear in 25mm.
In the 15th century the Ottoman Turks hoped to acquire some European property, but the Hungarians and Vladimir the Impaler (known as Count Dracula) had other ideas.
See what naval combat in the Age of Fighting Sail was really like as we refight a major battle of the Napoleonic era. One ship per player, limited communications. Close action rules taught & played. Mark Campbell/GM. Cost: $3.00 Experience: N
Mark Campbell hosts another realistic fleet action —the GLORIUS First of June. One ship per player, limited communications. Close action rules will be used.