In transit to a penal colony, your ship stumbles upon a seemingly abandoned Star Destroyer. Do you have what it takes to uncover & survive the horrific mysteries?
Description:
The Galaxy is in Turmoil! With the first Death Star destroyed the Rebellion gained a significant advantage in the fight against the tyrannical Emperor and his mysterious enforcer Darth Vader. As agents of the Rebel Alliance your task is to destroy the Empire and restore freedom to the galaxy through whatever means necessary. Some agents find some very unconventional tactics, but you control your own destiny, whether you are an ace pilot for the Rebel Alliance, a hired gun just looking for some quick credits, or a long-lost Jedi Padawan trying to discover the secrets of the Force! Whatever you decide, the galaxy has a place for you! Can you and your squad make your way out of the clutches of the empire and survive the monsters hidden in the vast emptiness of space?
Each player leads a faction of survivors & must work together toward a common victory condition - but for each player to achieve victory they must also complete a secret objective.
Description:
Players are part of a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game.
The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up.
Players make frequent, difficult, heavily- thematic, wildly-varying decisions that often have them deciding between what is best for the colony and what is best for themselves.
Each player leads a faction of survivors & must work together toward a common victory condition - but for each player to achieve victory they must also complete a secret objective.
Description:
Players are part of a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game.
The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up.
Players make frequent, difficult, heavily- thematic, wildly-varying decisions that often have them deciding between what is best for the colony and what is best for themselves.
Each player leads a faction of survivors & must work together toward a common victory condition - but for each player to achieve victory they must also complete a secret objective.
Description:
Players are part of a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game.
The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up.
Players make frequent, difficult, heavily- thematic, wildly-varying decisions that often have them deciding between what is best for the colony and what is best for themselves.
Each player leads a faction of survivors & must work together toward a common victory condition - but for each player to achieve victory they must also complete a secret objective.
Description:
Players are part of a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game.
The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up.
Players make frequent, difficult, heavily- thematic, wildly-varying decisions that often have them deciding between what is best for the colony and what is best for themselves.
Each player leads a faction of survivors & must work together toward a common victory condition - but for each player to achieve victory they must also complete a secret objective.
Description:
Players are part of a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game.
The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up.
Players make frequent, difficult, heavily- thematic, wildly-varying decisions that often have them deciding between what is best for the colony and what is best for themselves.
Each player leads a faction of survivors & must work together toward a common victory condition - but for each player to achieve victory they must also complete a secret objective.
Description:
Players are part of a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game.
The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up.
Players make frequent, difficult, heavily- thematic, wildly-varying decisions that often have them deciding between what is best for the colony and what is best for themselves.
Unique main objectives set 2 colonies against each other as they battle for territory with a new fighting system that includes tactics cards, bullet tokens, & 12-sided combat dice.
Description:
This expansion includes 15 new survivors, 50 new crossroad cards, 43 new items, and 11 new crisis cards, many of which can be used with either Dead of Winter base set.
In this variant, unique main objectives set two colonies against each other as they battle for territory with a new fighting system that includes tactics cards, bullet tokens, and 12-sided combat dice. New and terrible joint-colony crisis cards force cooperation and coercion every round. New simultaneous turn mechanisms and a sand timer keep things moving at a brisk pace.
With the lone wolf module, which can be used with the warring colonies variant or on its own, one player is on a team all by themselves, hiding out in their lone wolf den and carrying out missions that effect both teams.
Unique main objectives set 2 colonies against each other as they battle for territory with a new fighting system that includes tactics cards, bullet tokens, & 12-sided combat dice.
Description:
This expansion includes 15 new survivors, 50 new crossroad cards, 43 new items, and 11 new crisis cards, many of which can be used with either Dead of Winter base set.
In this variant, unique main objectives set two colonies against each other as they battle for territory with a new fighting system that includes tactics cards, bullet tokens, and 12-sided combat dice. New and terrible joint-colony crisis cards force cooperation and coercion every round. New simultaneous turn mechanisms and a sand timer keep things moving at a brisk pace.
With the lone wolf module, which can be used with the warring colonies variant or on its own, one player is on a team all by themselves, hiding out in their lone wolf den and carrying out missions that effect both teams.
Unique main objectives set 2 colonies against each other as they battle for territory with a new fighting system that includes tactics cards, bullet tokens, & 12-sided combat dice.
Description:
This expansion includes 15 new survivors, 50 new crossroad cards, 43 new items, and 11 new crisis cards, many of which can be used with either Dead of Winter base set.
In this variant, unique main objectives set two colonies against each other as they battle for territory with a new fighting system that includes tactics cards, bullet tokens, and 12-sided combat dice. New and terrible joint-colony crisis cards force cooperation and coercion every round. New simultaneous turn mechanisms and a sand timer keep things moving at a brisk pace.
With the lone wolf module, which can be used with the warring colonies variant or on its own, one player is on a team all by themselves, hiding out in their lone wolf den and carrying out missions that effect both teams.