Privateer Press has a secret, and they want to share it first with the fans at Gen Con! Come to this multi-media presentation and Q&A panel with WARMACHINE creator, Matt Wilson and some very special guests, and be the first in the world to see where WARMACHINE is going to show up next!
Are you a current Wizards Play Network (WPN) organizer or interested in becoming a WPN organizer? This seminar will answer your questions about the WPN and provide you the tools you need to become a successful WPN organizer. Some things we will cover will be updating your information with the store & event locator and how to accurately report your events. This seminar will be run three times on Sunday morning.
Are you a current Wizards Play Network (WPN) organizer or interested in becoming a WPN organizer? This seminar will answer your questions about the WPN and provide you the tools you need to become a successful WPN organizer. Some things we will cover will be updating your information with the store & event locator and how to accurately report your events. This seminar will be run three times on Sunday morning.
Are you a current Wizards Play Network (WPN) organizer or interested in becoming a WPN organizer? This seminar will answer your questions about the WPN and provide you the tools you need to become a successful WPN organizer. Some things we will cover will be updating your information with the store & event locator and how to accurately report your events. This seminar will be run three times on Sunday morning.
What is a hook? And why do I need it? How can I get my players really involved in my story? Join us for a panel discussion of what GMs can learn from writers, including tips on how to write your next adventure.
Want to add or improve the military flavor in your stories? Join us to discuss how playing games and learning strategy and tactics can help you figure out where the hero is and where the villain is, and how you can draw on battle tactics to put some ooomph in their meeting.
Sex, death, horror, and revenge . . . where is the line and when should you cross it in your manuscript? When is "it" too much? We'll take a look at "touchy subjects," the marketplace, and provide advice on when to tone things down.
Should my character grow and learn? Which ones should be stagnant? Is my strong, silent type a little too silent? Authors and editors discuss problems with characters and how to fix heroes and villains who aren't working out quite right.
Interested to know what CGL has got planned? Want to know the latest developments of our game lines? Have some questions you'd like answered by the people responsible for the development and creation of the games you love? Come on over.
The royals are supposed to protect the people, but much of the time they are the root of all the problems. Learn from our panelists how to create evil monarchs and hear about historical figures that can provide inspiration.