This is part 2 of Darkmore Besieged. We take all the events of the previous night and build you a delicious soup of wanton destruction and exploding chickens.
Description:
How did the previous night go? This game will take the previous night's events into how the game plays out. Multiple GMs. Mini Campaigns that you choose. Did you leave some alive you shouldn't have? Will a vengeful family member seek you out for revenge? Was there a traitor in your midst? The night will be of your own making while you prepare for the final siege of the fortress. It will be a long night but a great one.
The Mayor of Port Mokana calls you to venture out of the city to find the key to an ancient cyclops temple. Ancient ruins and bloodthirsty fauna choke the hill country, where only the strong survive.
Description:
Battle your way through the plains of Sargava on your quest to retrieve a relic to unlock a Cyclops temple. The unsettled hill country teems with miners, megafauna, ruins of ancient cyclops civilization, and the vengeful dead. The Lord Mayor of Port Morkana offers the once-in-a-lifetime opportunity to snag ancient magic items. But for that privilege you must survive to grasp the Key to the Past.
The Mayor of Port Mokana calls you to venture out of the city to find the key to an ancient cyclops temple. Ancient ruins and bloodthirsty fauna choke the hill country, where only the strong survive.
Description:
Battle your way through the plains of Sargava on your quest to retrieve a relic to unlock a Cyclops temple. The unsettled hill country teems with miners, megafauna, ruins of ancient cyclops civilization, and the vengeful dead. The Lord Mayor of Port Morkana offers the once-in-a-lifetime opportunity to snag ancient magic items. But for that privilege you must survive to grasp the Key to the Past.
The Mayor of Port Mokana calls you to venture out of the city to find the key to an ancient cyclops temple. Ancient ruins and bloodthirsty fauna choke the hill country, where only the strong survive.
Description:
Battle your way through the plains of Sargava on your quest to retrieve a relic to unlock a Cyclops temple. The unsettled hill country teems with miners, megafauna, ruins of ancient cyclops civilization, and the vengeful dead. The Lord Mayor of Port Morkana offers the once-in-a-lifetime opportunity to snag ancient magic items. But for that privilege you must survive to grasp the Key to the Past.
Join us for the winner of our 20th anniversary celebration for best high level module. Annabelle Marshall sends her regards and an invitation to the final showdown
Description:
This event is for levels 13+. As a living campaign, you must have played an LSJ character in other Legends of the Shining Jewel adventures to achieve this level. We are a living campaign. Per Wikipedia, Living campaigns, or shared campaigns, are a gaming format within the table-top role-playing game community that provide the opportunity for play by an extended community within a shared universe https://en.wikipedia.org/wiki/Living_campaigns
This is where it started! Join us on the1st LSJ adventure as we celebrate 20 years of the campaign! A series of bandit raids raises concerns among the merchants. Can you stop it?
Description:
This adventure is available to all new players to the campaign. As a living campaign, you need an LSJ character to play. Character generation rules are available at the website below or pre-generated characters will be available on site. You may take your character to other LSJ adventures in which they are level eligible. This event is for levels 1-5
Waern is finally ready to settle on a new king, but do they really want a murderer on the throne? Is he guilty or is it political manipulations? 20th anniversary winner for best stand alone module
Description:
This event is for levels 7-11. As a living campaign, you must have played an LSJ character in other Legends of the Shining Jewel adventures to achieve this level. We are a living campaign. Per Wikipedia, Living campaigns, or shared campaigns, are a gaming format within the table-top role-playing game community that provide the opportunity for play by an extended community within a shared universe https://en.wikipedia.org/wiki/Living_campaigns
This is where it started! Join us for the 3rd LSJ adventure as we celebrate 20 years of the campaign! Bandits caught robbing temples and a noble family involved. Is there a spy problem?
Description:
This adventure is available to all new players to the campaign. As a living campaign, you need an LSJ character to play. Character generation rules are available at the website below or pre-generated characters will be available on site. You may take your character to other LSJ adventures in which they are level eligible. This event is for levels 1-5
Who is killing the great Bards of Amthydor? It is up to the heroes to find out whom and stop it before another bard dies. Perhaps the joke is on them?
Description:
This adventure is available to all new players to the campaign. As a living campaign, you need an LSJ character to play. Character generation rules are available at the website below or pre-generated characters will be available on site. You may take your character to other LSJ adventures in which they are level eligible. This event is for levels 1-5
People are disappearing in the Commoner's District and you have been tasked to discover why and, if possible, to put a stop to it.
Description:
This adventure is available to all new players to the campaign. As a living campaign, you need an LSJ character to play. Character generation rules are available at the website below or pre-generated characters will be available on site. You may take your character to other LSJ adventures in which they are level eligible. This event is for levels 1-7