Just as it looked like the combined forces of Clan Rookoath & Clan Rustfire might drive a long-time threat from their ancestral homes, the dwarven forces suffer a terrible defeat.
Description:
Just as it looked like the combined forces of Clan Rookoath and Clan Rustfire might drive a long-time threat from their ancestral homes, the dwarven forces suffer a terrible defeat. The proud and slightly xenophobic dwarves reach out for assistance. But is it too late, and can a group of heroes turn the tide? A four-hour D&D Adventurers League Convention Created Content adventure for 5th-10th level characters, set in the Moonshae Isles and brought to you by Baldman Games. For more information on D&D Adventurers League, Baldman Games events, and updates please make sure to checkout the link in the event.
Just as it looked like the combined forces of Clan Rookoath & Clan Rustfire might drive a long-time threat from their ancestral homes, the dwarven forces suffer a terrible defeat.
Description:
Just as it looked like the combined forces of Clan Rookoath and Clan Rustfire might drive a long-time threat from their ancestral homes, the dwarven forces suffer a terrible defeat. The proud and slightly xenophobic dwarves reach out for assistance. But is it too late, and can a group of heroes turn the tide? A four-hour D&D Adventurers League Convention Created Content adventure for 5th-10th level characters, set in the Moonshae Isles and brought to you by Baldman Games. For more information on D&D Adventurers League, Baldman Games events, and updates please make sure to checkout the link in the event.
Just as it looked like the combined forces of Clan Rookoath & Clan Rustfire might drive a long-time threat from their ancestral homes, the dwarven forces suffer a terrible defeat.
Description:
Just as it looked like the combined forces of Clan Rookoath and Clan Rustfire might drive a long-time threat from their ancestral homes, the dwarven forces suffer a terrible defeat. The proud and slightly xenophobic dwarves reach out for assistance. But is it too late, and can a group of heroes turn the tide? A four-hour D&D Adventurers League Convention Created Content adventure for 5th-10th level characters, set in the Moonshae Isles and brought to you by Baldman Games. For more information on D&D Adventurers League, Baldman Games events, and updates please make sure to checkout the link in the event.
With the immediate threat to Clans Rookoath & Rustfire quelled, the next step is to clear the tunnels of Dwarvenholm, allowing the clans to again move freely between their homes.
Description:
With the immediate threat to Clans Rookoath and Rustfire quelled, the next step is to clear the tunnels of Dwarvenholm, allowing the clans to again move freely between their homes. However, the enemy will not give up their gains so easily, as a new player enters the battlefield. A four-hour D&D Adventurers League Convention Created Content adventure for 5th-10th level characters, set in the Moonshae Isles and brought to you by Baldman Games. For more information on D&D Adventurers League, Baldman Games events, and updates please make sure to checkout the link in the event.
With the immediate threat to Clans Rookoath & Rustfire quelled, the next step is to clear the tunnels of Dwarvenholm, allowing the clans to again move freely between their homes.
Description:
With the immediate threat to Clans Rookoath and Rustfire quelled, the next step is to clear the tunnels of Dwarvenholm, allowing the clans to again move freely between their homes. However, the enemy will not give up their gains so easily, as a new player enters the battlefield. A four-hour D&D Adventurers League Convention Created Content adventure for 5th-10th level characters, set in the Moonshae Isles and brought to you by Baldman Games. For more information on D&D Adventurers League, Baldman Games events, and updates please make sure to checkout the link in the event.
With the immediate threat to Clans Rookoath & Rustfire quelled, the next step is to clear the tunnels of Dwarvenholm, allowing the clans to again move freely between their homes.
Description:
With the immediate threat to Clans Rookoath and Rustfire quelled, the next step is to clear the tunnels of Dwarvenholm, allowing the clans to again move freely between their homes. However, the enemy will not give up their gains so easily, as a new player enters the battlefield. A four-hour D&D Adventurers League Convention Created Content adventure for 5th-10th level characters, set in the Moonshae Isles and brought to you by Baldman Games. For more information on D&D Adventurers League, Baldman Games events, and updates please make sure to checkout the link in the event.
With the immediate threat to Clans Rookoath & Rustfire quelled, the next step is to clear the tunnels of Dwarvenholm, allowing the clans to again move freely between their homes.
Description:
With the immediate threat to Clans Rookoath and Rustfire quelled, the next step is to clear the tunnels of Dwarvenholm, allowing the clans to again move freely between their homes. However, the enemy will not give up their gains so easily, as a new player enters the battlefield. A four-hour D&D Adventurers League Convention Created Content adventure for 5th-10th level characters, set in the Moonshae Isles and brought to you by Baldman Games. For more information on D&D Adventurers League, Baldman Games events, and updates please make sure to checkout the link in the event.
With the immediate threat to Clans Rookoath & Rustfire quelled, the next step is to clear the tunnels of Dwarvenholm, allowing the clans to again move freely between their homes.
Description:
With the immediate threat to Clans Rookoath and Rustfire quelled, the next step is to clear the tunnels of Dwarvenholm, allowing the clans to again move freely between their homes. However, the enemy will not give up their gains so easily, as a new player enters the battlefield. A four-hour D&D Adventurers League Convention Created Content adventure for 5th-10th level characters, set in the Moonshae Isles and brought to you by Baldman Games. For more information on D&D Adventurers League, Baldman Games events, and updates please make sure to checkout the link in the event.
With the immediate threat to Clans Rookoath & Rustfire quelled, the next step is to clear the tunnels of Dwarvenholm, allowing the clans to again move freely between their homes.
Description:
With the immediate threat to Clans Rookoath and Rustfire quelled, the next step is to clear the tunnels of Dwarvenholm, allowing the clans to again move freely between their homes. However, the enemy will not give up their gains so easily, as a new player enters the battlefield. A four-hour D&D Adventurers League Convention Created Content adventure for 5th-10th level characters, set in the Moonshae Isles and brought to you by Baldman Games. For more information on D&D Adventurers League, Baldman Games events, and updates please make sure to checkout the link in the event.
With the immediate threat to Clans Rookoath & Rustfire quelled, the next step is to clear the tunnels of Dwarvenholm, allowing the clans to again move freely between their homes.
Description:
With the immediate threat to Clans Rookoath and Rustfire quelled, the next step is to clear the tunnels of Dwarvenholm, allowing the clans to again move freely between their homes. However, the enemy will not give up their gains so easily, as a new player enters the battlefield. A four-hour D&D Adventurers League Convention Created Content adventure for 5th-10th level characters, set in the Moonshae Isles and brought to you by Baldman Games. For more information on D&D Adventurers League, Baldman Games events, and updates please make sure to checkout the link in the event.