After years of planning, the foul sorcerer Soulban has returned, springing his trap, & capturing the brave heroes of Crestwall. Now it is up to their animal allies to save them & all of Crestwall.
With the disasters of the rest of the Empire, the Crab believe it is only a matter of time before the Shadowlands present a major threat to the Wall. Until then, a minor threat will have to do
Description:
At the least, it may provide the rest of the Empire a chance to prove that their support of the Wall is in earnest. (Low-Rank, Combat/Investigation/Shadowlands)
With the disasters of the rest of the Empire, the Crab believe it is only a matter of time before the Shadowlands present a major threat to the Wall. Until then, a minor threat will have to do
Description:
At the least, it may provide the rest of the Empire a chance to prove that their support of the Wall is in earnest. (Low-Rank, Combat/Investigation/Shadowlands)
With the disasters of the rest of the Empire, the Crab believe it is only a matter of time before the Shadowlands present a major threat to the Wall. Until then, a minor threat will have to do
Description:
At the least, it may provide the rest of the Empire a chance to prove that their support of the Wall is in earnest. (Low-Rank, Combat/Investigation/Shadowlands)
With the disasters of the rest of the Empire, the Crab believe it is only a matter of time before the Shadowlands present a major threat to the Wall. Until then, a minor threat will have to do
Description:
At the least, it may provide the rest of the Empire a chance to prove that their support of the Wall is in earnest. (Low-Rank, Combat/Investigation/Shadowlands)
With the disasters of the rest of the Empire, the Crab believe it is only a matter of time before the Shadowlands present a major threat to the Wall. Until then, a minor threat will have to do
Description:
At the least, it may provide the rest of the Empire a chance to prove that their support of the Wall is in earnest. (Low-Rank, Combat/Investigation/Shadowlands)
With the disasters of the rest of the Empire, the Crab believe it is only a matter of time before the Shadowlands present a major threat to the Wall. Until then, a minor threat will have to do
Description:
At the least, it may provide the rest of the Empire a chance to prove that their support of the Wall is in earnest. (Low-Rank, Combat/Investigation/Shadowlands)
No prep required! Pre-generated characters available! Themed around exploration, with a sprinkling of action and mystery, this adventure puts you right in the middle of your favorite Star Trek show.
Description:
"Captain’s Log, Stardate 5929.4. Beyond the distant edge of Federation space, we discovered a derelict vessel – a forested geodesic dome – over one thousand years old and foreign to this Galaxy. Our instruments measure no intelligent life-readings and yet, the vessel contains a breathable atmosphere. All hails and friendship messages have gone unanswered. Who built this craft, and what became of its crew? I intend to find out…
A game about an isolated community, their language, and what it means for that language to be lost.
Description:
In this game, you’ll tell the story of the Isolation by building their language. New words will come from the fundamental aspects of the community: who they are, what they believe in, and how they respond to a changing world. Dialect is highly adaptable. We'll choose a setting that fits what the players are in the mood for, from solemn and emotional to silly and nostalgic.
A magical, urban-fantasy adventure driven by tarot cards in place of dice! Each player controls one archetypal inner Aspect of a shared Hero (think Pixar's Inside Out). No tarot experience needed.
Description:
Tarot informs every element of this game; it has defined the entire magical universe in which the game exists, is used to create characters & shape narrative, & drives outcomes through rich & exciting game mechanics that are just as satisfying as rolling dice in other RPGs. Players share control of a single Hero, each playing an internal Aspect of that Hero based on archetypal figures from the tarot. Roleplay includes Aspects interacting with each other to give voice to the Hero's inner conflicts & decisions, as well as trading off the control of their shared Hero in the world. The Diviner (GM) reads cards, using the number, suit, & interpretation of a drawn card to drive scenes & resolve encounters. Equally enjoyable for those with no tarot experience or advanced practitioners. We kindly request all players wear appropriate face masks during this event.