The living dungeon known as the Stone Thief welcomes unwelcome adventurers with a cavalcade of death traps. Ancient enchantments ensure that the Stone Thief has to play fair with you - to a degree.
Description:
The living dungeon known as the Stone Thief welcomes unwelcome adventurers with a cavalcade of death traps. Ancient enchantments ensure that the Stone Thief has to play fair with you…to a degree. Level 4 characters provided, or bring your own.
The living dungeon known as the Stone Thief welcomes unwelcome adventurers with a cavalcade of death traps. Ancient enchantments ensure that the Stone Thief has to play fair with you - to a degree.
Description:
The living dungeon known as the Stone Thief welcomes unwelcome adventurers with a cavalcade of death traps. Ancient enchantments ensure that the Stone Thief has to play fair with you…to a degree. Level 4 characters provided, or bring your own.
The living dungeon known as the Stone Thief welcomes unwelcome adventurers with a cavalcade of death traps. Ancient enchantments ensure that the Stone Thief has to play fair with you - to a degree.
Description:
The living dungeon known as the Stone Thief welcomes unwelcome adventurers with a cavalcade of death traps. Ancient enchantments ensure that the Stone Thief has to play fair with you…to a degree. Level 4 characters provided, or bring your own.
Olmstead's report of Innsmouth would be unbelievable, but enough rumours surround that odd town that you're going undercover to find evidence of real, verifiable crimes - not this fish-men nonsense.
Description:
Considered in isolation, the account given of events in Innsmouth by young Mr. Olmstead would be utterly unbelievable - but enough rumours and incidents cluster around that isolated, unfriendly town to warrant a closer look. As Federal agents, your task is to travel to the sea-port of Innsmouth and carry out an undercover investigation. Look for evidence of bootlegging, forgery, organised crime. Real, verifiable crimes, not the nonsense about fish-men and sea-gods spouted by that unstable young chap. You're not nervous, impressionable antiquarians like him; you're sober, level-headed G-Men. You'll find the truth in Innsmouth.
Olmstead's report of Innsmouth would be unbelievable, but enough rumours surround that odd town that you're going undercover to find evidence of real, verifiable crimes - not this fish-men nonsense.
Description:
Considered in isolation, the account given of events in Innsmouth by young Mr. Olmstead would be utterly unbelievable - but enough rumours and incidents cluster around that isolated, unfriendly town to warrant a closer look. As Federal agents, your task is to travel to the sea-port of Innsmouth and carry out an undercover investigation. Look for evidence of bootlegging, forgery, organised crime. Real, verifiable crimes, not the nonsense about fish-men and sea-gods spouted by that unstable young chap. You're not nervous, impressionable antiquarians like him; you're sober, level-headed G-Men. You'll find the truth in Innsmouth.
The Lasers get a distress call from a world which has a derelict spaceship on a collision course towards it at relativistic velocities, & they're the only ones who can stop it destroying the planet.
Description:
The Lasers receive a planetary distress call from a world that has detected a seemingly derelict spaceship moving toward it at relativistic velocities on a collision course. The impact will destroy the planet, and the lasers are the only ones who can prevent it. Their investigation brings them up against the political machinations and scientific manipulations devised by two powerful figures who each seek to shape the future of the Bleed.
The Lasers get a distress call from a world which has a derelict spaceship on a collision course towards it at relativistic velocities, & they're the only ones who can stop it destroying the planet.
Description:
The Lasers receive a planetary distress call from a world that has detected a seemingly derelict spaceship moving toward it at relativistic velocities on a collision course. The impact will destroy the planet, and the lasers are the only ones who can prevent it. Their investigation brings them up against the political machinations and scientific manipulations devised by two powerful figures who each seek to shape the future of the Bleed.