Something terrible has befallen Ernest Wheeden. His body bears curious marks that medicine cannot yet explain, he has nightmares, and cannot recall his movements for the last several weeks.
Description:
Ernest Wheeden's sleep is disturbed by constant nightmares, and his body bears curious marks that medicine cannot yet explain. He cannot recall his movements in the last several weeks. His family, worried for his health and sanity, have assembled a group of experts in diverse fields to solve the mysterious case of Ernest Wheeden.
You've hunted the vampire across London, destroying his refuges and hiding places. Maybe tonight will be the night you catch him and come face to face with your enemy.
Description:
You're on the vampire's trail. You've hunted him across London, destroying his refuges and hiding places, denying him his coffins. Maybe tonight will be the night you catch him and come face to face with your enemy. Time is running short. Unless you kill him, he'll spread his curse like a disease. Think of the vampire as a pathogen, a plague.
Controversial anamorphology scholar Sidney Dorris is murdered before he can reveal his explanation for the Sudden Mutation Event. What was his discovery, and who was willing to kill him for it?
Description:
Controversial scholar of anamorphology Sidney Dorris is found murdered the evening before his scheduled announcement of an explanation for the Sudden Mutation Event. What was his discovery, and who was willing to kill him for it? In Mutant City Blues, players take on the roles of super-powered police officers solving crimes committed by or against other mutants. MCB scenarios blend a street-scaled take on the supers genre with the mood and tropes of television cop shows. This is a full-length mystery that also introduces players to many of Mutant City's key figures.
A mysterious tip-off sends you to Morocco. There's a journalist there with secret information. She knows too much & won't see the dawn unless you get in, get out, & save her.
Olmstead's report of Innsmouth would be unbelievable, but enough rumours surround that odd town that you're going undercover to find evidence of real, verifiable crimes - not this fish-men nonsense.
Description:
Considered in isolation, the account given of events in Innsmouth by young Mr. Olmstead would be utterly unbelievable - but enough rumours and incidents cluster around that isolated, unfriendly town to warrant a closer look. As Federal agents, your task is to travel to the sea-port of Innsmouth and carry out an undercover investigation. Look for evidence of bootlegging, forgery, organised crime. Real, verifiable crimes, not the nonsense about fish-men and sea-gods spouted by that unstable young chap. You're not nervous, impressionable antiquarians like him; you're sober, level-headed G-Men. You'll find the truth in Innsmouth.
Olmstead's report of Innsmouth would be unbelievable, but enough rumours surround that odd town that you're going undercover to find evidence of real, verifiable crimes - not this fish-men nonsense.
Description:
Considered in isolation, the account given of events in Innsmouth by young Mr. Olmstead would be utterly unbelievable - but enough rumours and incidents cluster around that isolated, unfriendly town to warrant a closer look. As Federal agents, your task is to travel to the sea-port of Innsmouth and carry out an undercover investigation. Look for evidence of bootlegging, forgery, organised crime. Real, verifiable crimes, not the nonsense about fish-men and sea-gods spouted by that unstable young chap. You're not nervous, impressionable antiquarians like him; you're sober, level-headed G-Men. You'll find the truth in Innsmouth.
It’s Blue-vs-Black-vs-Red as warbands devoted to the Three fight over an artifact each Great Dragon covets. Tune a 5th level 13th Age 2E pregen character and prove your chosen Dragon is strongest.