On Halloween night, a group of disgustingly rich family and friends, most of whom hate each other, are suddenly and inexplicably trapped in a side room when setting up for their party. It soon becomes clear that a terrible crime has been committed. Hostilities and desperation rise rapidly, but something is keeping them there, and it will not let them go until it gets what it wants.
Do you need one? How do you get one? Getting an agent, let alone a good one, isn?t an easy task. When should you get an agent, and how you should go about it are among the topics our panelists tackle. A handout will be provided. Panelists: Jean Rabe, Tim Waggoner, Elizabeth Vaughan
You've been awarded an all-expenses-paid trip to Northfield, Minnesota. Not a big tourist spot, but it's free and being billed as a "weekend of psychic investigation." You might see something interesting there. Or then again, it might just be some psychic hotline trying to get its name out there. Who knows? Oh well, at least it's free. (Players portray mortals in the World of Darkness.)
You've been awarded an all-expenses-paid trip to Northfield, Minnesota. Not a big tourist spot, but it's free and being billed as a "weekend of psychic investigation." You might see something interesting there. Or then again, it might just be some psychic hotline trying to get its name out there. Who knows? Oh well, at least it's free. (Players portray mortals in the World of Darkness.)
You've been awarded an all-expenses-paid trip to Northfield, Minnesota. Not a big tourist spot, but it's free and being billed as a "weekend of psychic investigation." You might see something interesting there. Or then again, it might just be some psychic hotline trying to get its name out there. Who knows? Oh well, at least it's free. (Players portray mortals in the World of Darkness.)
You've been awarded an all-expenses-paid trip to Northfield, Minnesota. Not a big tourist spot, but it's free and being billed as a "weekend of psychic investigation." You might see something interesting there. Or then again, it might just be some psychic hotline trying to get its name out there. Who knows? Oh well, at least it's free. (Players portray mortals in the World of Darkness.)
It's boring when you're dead. So, you and your friends decided to have a race around the cemetery. This highly innovative boardgames uses self-propelled pawns. Rules taught. Prizes provided.
It's boring when you're dead. So, you and your friends decided to have a race around the cemetery. This highly innovative boardgames uses self-propelled pawns. Rules taught. Prizes provided.