Rd 2 is by advancement only. Axis & Allies Mega Tournament (Revised). This is the new classic six round single-elimination one/two player team tourney(128 players max). 9VC/IPC victory conditions. Semi-Finals and Finals will be Sunday. Bring a copy of the game. Championship Metal Boards and top three places receive prizes and qualify for the 2006 Masters Invitational at GCI.
Rd 3 is by advancement only. Axis & Allies Mega Tournament (Revised). This is the new classic six round single-elimination one/two player team tourney(128 players max). 9VC/IPC victory conditions. Semi-Finals and Finals will be Sunday. Bring a copy of the game. Championship Metal Boards and top three places receive prizes and qualify for the 2006 Masters Invitational at GCI.
Round 4 - by advancement only. Axis & Allies Mega Tournament (Revised). This is the new classic six round single-elimination one/two player team tourney(128 players max). 9VC/IPC victory conditions. Semi-Finals and Finals will be Sunday. Bring a copy of the game. Championship Metal Boards and top three places receive prizes and qualify for the 2006 Masters Invitational at GCI.
Semi-finals - by advancement only. Axis & Allies Mega Tournament (Revised). This is the new classic six round single-elimination one/two player team tourney(128 players max). 9VC/IPC victory conditions. Semi-Finals and Finals will be Sunday. Bring a copy of the game. Championship Metal Boards and top three places receive prizes and qualify for the 2006 Masters Invitational at GCI.
Axis and Allies Pacific: Historical Rules Variant uses those official rules of the game as well as the historical rules update which is available on the web. There may be some other additional rules which will be agreed upon at the time of the game.
Axis and Allies Pacific: Historical Rules Variant uses those official rules of the game as well as the historical rules update which is available on the web. There may be some other additional rules which will be agreed upon at the time of the game.
Axis and Allies Pacific: Historical Rules Variant uses those official rules of the game as well as the historical rules update which is available on the web. There may be some other additional rules which will be agreed upon at the time of the game.
This is a homegrown/experimental game with all sorts of rules from the web and Avalon Hill and then some. These will be provided. All sorts of different pieces will be used. These too will be provided. The map from the unauthorized Expansion II will be used. Interested in something a little different with A&A? This is your chance.
This is a homegrown/experimental game with all sorts of rules from the web and Avalon Hill and then some. These will be provided. All sorts of different pieces will be used. These too will be provided. The map from the unauthorized Expansion II will be used. Interested in something a little different with A&A? This is your chance.
This is a homegrown/experimental game with all sorts of rules from the web and Avalon Hill and then some. These will be provided. All sorts of different pieces will be used. These too will be provided. The map from the unauthorized Expansion II will be used. Interested in something a little different with A&A? This is your chance.