Members of a reality TV series dedicated to finding the elusive Sasquatch discover more than they bargained for when they take their show to the mysterious woods outside Arkham, Mass.
Description:
As cast members of a popular reality TV series dedicated to finding and documenting evidence of the elusive Sasquatch (aka Bigfoot), you and your fellow players have become instant celebrities. But after several seasons of not finding the mysterious creature, audiences are beginning to grow bored, and lately your ratings have begun to slip. Obviously something special is needed to bring back your viewers. And what could be more special than an investigation in the woods just outside the ancient city of Arkham? This area is well-known for mysterious sounds and barely-glimpsed figures in the night, and the occasional tourist fleeing in terror. Clearly this is the work of the Sasquatch. What else could it possibly be? Can you bring in a spectacular episode that will get your ratings back on track—and can you survive the experience?
In the sunny resort town of Red Valley, visitors are enjoying unseasonably warm weather in February. One of those visitors has left college to join a new church. you are hired to find out why.
Description:
Not far from the hustle and bustle of snow-engulfed Boston in the sunny resort town of Red Valley, visitors are enjoying unseasonably warm weather in February. One of those visitors, Susan Petersen, daughter of the very concerned Daniel Petersen, has left college to join a new church at the mountain resort. Despite pleas from her father to return to school, she resists. The investigators are to accompany Mr. Petersen to Red Valley to bring his daughter back. Mr. Petersen, who briefly visited there in a failed attempt to bring her home, recounts for the investigators the immoral activities taking place in Red Valley like co-ed lodging and public bathing. Certainly not a proper environment for any young lady of 1926. But Red Valley problems are more than just immoral activities and an errant daughter. It’s up to the investigators to sort things out. (Note: A two-part adventure)
In the sunny resort town of Red Valley, visitors are enjoying unseasonably warm weather in February. One of those visitors has left college to join a new church. you are hired to find out why.
Description:
Not far from the hustle and bustle of snow-engulfed Boston in the sunny resort town of Red Valley, visitors are enjoying unseasonably warm weather in February. One of those visitors, Susan Petersen, daughter of the very concerned Daniel Petersen, has left college to join a new church at the mountain resort. Despite pleas from her father to return to school, she resists. The investigators are to accompany Mr. Petersen to Red Valley to bring his daughter back. Mr. Petersen, who briefly visited there in a failed attempt to bring her home, recounts for the investigators the immoral activities taking place in Red Valley like co-ed lodging and public bathing. Certainly not a proper environment for any young lady of 1926. But Red Valley problems are more than just immoral activities and an errant daughter. It’s up to the investigators to sort things out. (Note: A two-part adventure)
Britannia 227 CE. A Roman merchant ship is lost at sea. When items from its cargo begin to turn up strangely marked and seemingly cursed, the soldiers of the Brotherhood of Mithras must investigate.
Description:
In 227 CE Hadrian's Wall in Britannia, and the brave auxiliary soldiers who man it, provide the physical security for the northern frontier of the mighty Roman Empire. However, only some enlightened few understand the graver supernatural threats lurking among the dark forests and trackless marshes of the border region. Those few are yourselves, the Brotherhood, initiates into the Mysteries of Mithras who serve among the auxiliaries at the Wall. Some time ago a Roman trading ship was lost along the coast north of the Wall. Sadly, this is not unknown in the rough seas around Britannia. However, items from its cargo have recently begun turning up bearing strange new marks. The locals claim these are cursed and related to a spate of disappearances. After your previous success with delicate esoteric matters, the Governor has instructed your Prefect to assign the Brotherhood to investigate.
Britannia 227 CE. A Roman merchant ship is lost at sea. When items from its cargo begin to turn up strangely marked and seemingly cursed, the soldiers of the Brotherhood of Mithras must investigate.
Description:
In 227 CE Hadrian's Wall in Britannia, and the brave auxiliary soldiers who man it, provide the physical security for the northern frontier of the mighty Roman Empire. However, only some enlightened few understand the graver supernatural threats lurking among the dark forests and trackless marshes of the border region. Those few are yourselves, the Brotherhood, initiates into the Mysteries of Mithras who serve among the auxiliaries at the Wall. Some time ago a Roman trading ship was lost along the coast north of the Wall. Sadly, this is not unknown in the rough seas around Britannia. However, items from its cargo have recently begun turning up bearing strange new marks. The locals claim these are cursed and related to a spate of disappearances. After your previous success with delicate esoteric matters, the Governor has instructed your Prefect to assign the Brotherhood to investigate.
December 10th, 1929. Black Sun Press founder Harry Crosby is found dead in bed alongside one of his mistresses, Josephine Rotch.
Description:
Part Four
This is a story spread across four scenarios, parts one through four. It begins with the Purple Gang and their investigation into the death of Harry Crosby, who had promised an obscure, arcane book to their boss. It continues across time to the current day, where indeed events of the past echo into eternity.
A Gentle Madness bookstore scenario
December 10th, 1929. Black Sun Press founder Harry Crosby is found dead in bed alongside one of his mistresses, Josephine Rotch.
Description:
Part Three
This is a story spread across four scenarios, parts one through four. It begins with the Purple Gang and their investigation into the death of Harry Crosby, who had promised an obscure, arcane book to their boss. It continues across time to the current day, where indeed events of the past echo into eternity.
A Gentle Madness Bookstore scenario
December 10th, 1929. Black Sun Press founder Harry Crosby is found dead in bed alongside one of his mistresses, Josephine Rotch.
Description:
Part Two
This is a story spread across four scenarios, parts one through four. It begins with the Purple Gang and their investigation into the death of Harry Crosby, who had promised an obscure, arcane book to their boss. It continues across time to the current day, where indeed events of the past echo into eternity.
It earned its name for the deaths of Edward & Richard. But perhaps you can save them and change history...or maybe it earned its infamous name another way?