Arkham, 2090. It was supposed to be an easy gig. A few Mercs, A few desk jockeys and a couple of skin jobs were all you needed, they said. How could it go so wrong? A.i.’s Corp Agents.
Asgard campaign. Skurge, wargod, summons you to seek/destroy a vile new evil in Jotunheim. Norse heroes preferred, LVL 12-30, very skilled, mature players and roleplayers only.
Ten little necromancers, playing the Wizard’s game 1 will survive gaining wizard fame. 4th year at GenCon. 10th level mages combat in a test of spell use.
Four teams of three 11th level mages battle for the prize. A test of strategy, teamwork, and spell use. No dumb monsters, no easy traps, just the most dangerous competition around.
Not content with campaign worlds, TSR unleashed a fantasy campaign Universe in SPELLJAMMER: AD&D Adventures in Space. A peek behind the stars in fantasy’s final frontier.
It was supposed to be a happy time. A time of peace & laughter as Damon & his friends prepared for his wedding. Until the magic wand of the Elven chaos, the Star Crest, was stolen!
You got the artifact away from Dr.TSIN but before you could discover how to destroy it, it possessed your Monk. Now you have to get it again & destroy it. TSIN is the key and she is afraid of it.
One in your party of six seasoned professionals had received a most puzzling letter from his cousin urging him to come as quickly as possible to Donagael Near. A puzzle-solving role-playing.
Learn everything and anything about your favorite character classes from the barbarian to the invoker! All information comes from TSR’s Complete Fighter, Priest, Thief and Wizard books.