Imprisoned by Naghala, 2 parties of 6 adventurers must escape from a niche on another plane. Only 1 party can escape; only 1 character can live. AD&D game rules.
A newly-discovered mound is the center of discussion in the city of Trindium. A crack team of adventurers is assembled to discover the secrets and dangers that may be found. AD&D game rules.
British regulars are sent into a Pathan village to free a counsel’s daughter. Can they save her from the Pathan chief, or will they fail? COLONIAL WARFARE rules.
The Arch-demon, Azer-Flaam, has traveled to a dimension where his realm should not be. He is collecting slaves and souls to build his empire. Your mission is to stop him! AD&D game rules.
A pre-release sampling of AVALON HILL’s new role-playing game. The war between Technology and Magic threatens to alter the nature of reality. Characters will travel back in time to 1547 A.D. to strike a blow for your side.
Just when you thought it was safe to give up adventuring your greatest foe returns. Can a group of adventurers 30 yrs. out of practice stop the one enemy they could never defeat? D&D® Expert game rules.