(Level 1) Dispatched on an envoy mission overland from Absalom to the port city of Escadar, you must weather the harsh wilderness of the Isle of Kortos before you can hope to meet with the representative of the elusive gillmen, and only then come face to face with the greatest threat to the Pathfinder Society. (Note: It is advised, but not required, that you play Part 1 - In Service to Lore and Part II - To Delve the Dungeon Deep first.)