In the final Fourthcore adventure from Save Verses Death, dungeoneers must brave the deadly Fane of the Heresiarch. If they fail, the world will perish.
Long Description:
SND02: Fane of the Heresiarch. A Fourthcore Adventure. None know from where the Heresiarch first came, but all remember the night that it did. It rode from the bleeding stars on a great serpent; hurling bolts of obsidian lightning. Its infernal army swept aside the defenses of the mortal empires, decimating legions once thought to be the invincible fist of humanity's god-kings. Faceless priests bearing the symbol of the trident drifted through the fallen cities and spoke a single, simple offer: worship the Heresiarch or die. In a last stand that united all the empires of humanity, a way was cleared into an infernal stronghold said to contain a gate to the Heresiarch’s fane. All is silent save for the clangor of distant battle. Surrounded by grim knights and weaping peasants you step through the glowing, shrieking doorway, knowing there will be no help and likely no return.
Event Type:
RPG - Role Playing Game
Game System:
Dungeons & Dragons
Rules Edition:
4th
Minimum Players:
3
Maximum Players:
7
Age Required:
Teen (13+)
Experience Required:
Some (You've played it a bit and understand the basics)