The Acolytes are thrust into a web of heretical trade. Faced with the threat of a dangerous cargo, the Acolytes must stop the buyer from laying his hands on it before they can trace the source.
Long Description:
The Acolytes are thrust into the centre of a complex web of trade in proscribed objects both criminal and outright heretical. Faced with the immediate threat of a particularly dangerous cargo, the Acolytes must stop the prospective buyer from laying his hands on it before they can worry about tracing the source.
This adventure is run by a member of the development team.
Event Type:
RPG - Role Playing Game
Game System:
Warhammer 40K: Dark Heresy
Rules Edition:
2nd
Minimum Players:
2
Maximum Players:
5
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)