A humorous, twisted psychology-themed strategic 1/2 hr game. Employing a unique mechanic, your increasing emotional baggage begins to restrict your choices. Just like life, but much more fun!
Event Type:
CGM - Non-Collectible / Tradable Card Game
Game System:
Psychological Warfare
Rules Edition:
1st
Minimum Players:
2
Maximum Players:
4
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)