Twenty years ago, Captain Gransing of the Artemis made a fateful decision that reverberates throughout the TSN to this day. Will your decision be the same, or would you change history?
Long Description:
Twenty years ago, Captain Gransing of the Artemis made a fateful decision that reverberates throughout the TSN to this day. You and your crew will face the same situation, will your decision be the same, or would you change history? Deep in the Wilding expanse, a lone TSN Light Cruiser was faced with a life or death situation that forms the backbone of the TSN's Ethical Dilemma courses. Face the choice that Captain Gransing faced!
Event Type:
EGM - Electronic Games
Game System:
Artemis
Rules Edition:
v2
Minimum Players:
1
Maximum Players:
6
Age Required:
Teen (13+)
Experience Required:
Some (You've played it a bit and understand the basics)