A twisted humorous psychology themed strategic 1/2 hour card game. To win, you need to be a little bit better than everyone else. Defense Mechanisms, Phobias, Neurosis, & emotional baggage included!
Event Type:
CGM - Non-Collectible / Tradable Card Game
Game System:
Psychological Warfare
Rules Edition:
2nd
Minimum Players:
1
Maximum Players:
4
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)