Directive from The Don, A.L.D. - Dopey-Mutant-Losers Must Be Fired!
Title:
Directive from The Don, A.L.D. - Dopey-Mutant-Losers Must Be Fired!
Year:
2017
Original Order:
2609
Game:
2017-RPG17106105
Group:
Goodman Games
Short Description:
The Don Alternate Logic Directive (A.L.D.) says: fire all Dopey-Mutant-Losers. You! Apprentice! Ready your very good brain & your laser: this is set in Paranoia.
Long Description:
Mutant Crawl Classics + Paranoia RPG + Metamorphosis Alpha mash-up. You, your five clone siblings and everyone you know were decanted in The Tower. The Don A.L.D. (Alternate Logic Directive) built the Tower for winners! Winning is mandatory - The Don A.L.D. says so! Anyone who isn’t a winner is a Dopey-Mutant-Loser. You are a Dopey-Mutant-Loser but you are also an Apprentice. Apprentices are winners! The Don A.L.D. says so! The Tower is being taken over by Dopey-Mutant-Losers. The Tower needs something like a wall to protect it, a shield. As an Apprentice you are one of The Tower’s human shields. Won’t that be fun? The Don A.L.D. says so. The Don A.L.D. is right. Alpha adventures set in the Paranoia game world (modified with some surprisingly fitting and very contemporary political references) using Goodman Games’new Mutant Crawl Classics rule set.
Event Type:
RPG - Role Playing Game
Game System:
Mutant Crawl Classics
Rules Edition:
1st
Minimum Players:
3
Maximum Players:
6
Age Required:
Teen (13+)
Experience Required:
Some (You've played it a bit and understand the basics)