Random mechanics are an important tool in the game designer's tool box. However, deciding when to implement a random mechanic is no easy task.
Long Description:
Random mechanics are an important tool in the game designer's tool box. However, deciding when to implement a random mechanic is no easy task. On one hand, a well designed random mechanic may not feel random at all to players in the middle of a play, while an overt random mechanic that does not connect with players may feel uninspired, like a design short cut. Randomness in tabletop should not be taken lightly, as it may be the nail in your game's coffin, or the glue that holds it together.
Event Type:
SEM - Seminar
Minimum Players:
1
Maximum Players:
80
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)