The Society sends a team of agents to explore a mysterious vault. Inside, 3 groups battle for dominance & the PCs must decide who to support.
Long Description:
A Starfinder Society Scenario designed for levels 1–4.
A vault opens inside the mysterious false moon of Salvation"s End, and the Starfinder Society sends in a team of agents to investigate. Although it has discerned little about the vault"s interior, the Society has identified a powerful energy signature near the vault"s center. Several factions within the vault clash for control of the area. If the PCs are to succeed at their mission, they"ll need to choose a side.
Content in Duskmire Accord 9 is a continuation of the Starfinder Society special, Starfinder Society #1–00: Claim to Salvation and Starfinder Society #1–09: Live Exploration Extreme!; however, playing those previous scenarios is not required.
Written by Brian Duckwitz
Event Type:
RPG - Role Playing Game
Game System:
Starfinder
Rules Edition:
1st
Minimum Players:
3
Maximum Players:
36
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)