You should be at magic school but the mysteries of the Georgia woods call. You were warned to take extra shoes, stay on the paths, & keep away from mundanes, but you don't listen well. You have magic!
Long Description:
Set in the world of the Magimundi, a new North American magical universe, this module is part of a larger action and magic-filled adventure campaign that includes a magic school that can slip in and out of space and time. You will find intrigue, treachery, strange beasts and stranger spells, railroad tracks and ley lines twisted and wrecked by unstoppable armies, and - perhaps - the end of a great terror that threatens to upend the world. You’ll play an aspiring wizard in one of six magical specialties, using your skills, spells, rituals, and relying on your friends to survive and save your school. We use a custom system with Fate dice to get you playing quickly and collaborating with others. Fun surprises abound since magic can be very unpredictable!
Event Type:
RPG - Role Playing Game
Game System:
homebrew
Rules Edition:
alpha
Minimum Players:
3
Maximum Players:
8
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)