Offers reflection & strategies for designing & managing a healthy in-person & online community of gamers, who gather to play together, support each other, & resolve conflicts respectfully.
Long Description:
When we think about game design, often we only think about how the game itself will operate, from the time the game starts until it is over. But games are social activities and we believe that as much attention must be paid to Community Design as Game Design. We will discuss strategies for designing and maintaining a community of gamers who gather together to play a larp, rpg, or regular board game group. Community Design includes establishing norms, encouraged and prohibited behaviors, ways to obtain consent, and what to do when boundaries are violated. Community Design sets the norms for how players treat each other when they gather to play, which makes gaming safer, more inclusive and accessible, and better for all participants. Also introduces some common community perils and offers some suggestions for preventing and healing.
Event Type:
SEM - Seminar
Minimum Players:
2
Maximum Players:
80
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)