So you want to make a game, but you're worried about the business side of it? Let Sanguine games, 20-year veteran of indie publishing, help you plan your own self-publishing project.
Long Description:
It's not enough to just have a great idea for a game. You must have a plan. It's easier than ever to get started on the path to making your own game... but it takes a little planning to make sure you succeed. We'll be covering the basics of how to set up your own little business venture, including:
+ Setup: make a game that's not just for you, but for lots of people.
+ Intellectual property: make your own, or license something else?
+ Budgeting: don't just put any old number on a crowd-funding. Ask for what you need.
+ Production: How do you make this? Mass production vs. print-on-demand.
+ Marketing: getting the word out in a confusing world of social media, algorithms, and advertisements.
+ Business: legalities, taxes, and other stuff
With just a little strategy, you can avoid the common problems that can sink your project before you even get started. Let's make more games!
Event Type:
SEM - Seminar
Minimum Players:
12
Maximum Players:
100
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)